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General Tabletop Discussion
*Pathfinder & Starfinder
Balanced?: Mix and Match Defender Mechanisms
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<blockquote data-quote="Chzbro" data-source="post: 5563252" data-attributes="member: 83964"><p>As a brawler fighter, he can use Grappling Strike as an opportunity attack even without HBO.</p><p></p><p>But that's not really an answer. Personally, I don't think what you propose would be particularly problematic. In fact, with no Combat Superiority he'll be a little less sticky that a regular brawler. Were I the player in question, I'd have to think a little about whether I'd rather have the stance or CS which tells me it's probably a fair tradeoff.</p><p></p><p>He'll still be plenty sticky though. He can only grab one guy at a time, true, but he doesn't have to maintain the grab. He can grab, stop movement, then "drop" as a free action so that he has a hand free for the next opportunity action. With the aura, though, he won't be able to stop shifting opponents. As a DM, I think I'd actually prefer that. Stupid brawlers.</p><p></p><p>EDIT: Without Combat Challenge he'll be less sticky. I said Combat Superiority; sorry.</p></blockquote><p></p>
[QUOTE="Chzbro, post: 5563252, member: 83964"] As a brawler fighter, he can use Grappling Strike as an opportunity attack even without HBO. But that's not really an answer. Personally, I don't think what you propose would be particularly problematic. In fact, with no Combat Superiority he'll be a little less sticky that a regular brawler. Were I the player in question, I'd have to think a little about whether I'd rather have the stance or CS which tells me it's probably a fair tradeoff. He'll still be plenty sticky though. He can only grab one guy at a time, true, but he doesn't have to maintain the grab. He can grab, stop movement, then "drop" as a free action so that he has a hand free for the next opportunity action. With the aura, though, he won't be able to stop shifting opponents. As a DM, I think I'd actually prefer that. Stupid brawlers. EDIT: Without Combat Challenge he'll be less sticky. I said Combat Superiority; sorry. [/QUOTE]
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Balanced?: Mix and Match Defender Mechanisms
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