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General Tabletop Discussion
*Pathfinder & Starfinder
Balanced?: Mix and Match Defender Mechanisms
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<blockquote data-quote="Chzbro" data-source="post: 5563797" data-attributes="member: 83964"><p>Maybe the OP's proposal requires more clarification or maybe I'm just missing something. Why would he "get to attack every enemy that shifted away from him instead of only 1/round"? The aura only imposes attack penalties, not a mark, right? And the OP said that the aura would replace Combat Superiority and Combat Challenge. Combat Challenge is what lets him swing at shifting (marked) targets or at (marked) targets that attack someone else.</p><p></p><p>The way I understand the OP, he wants to give a Grappler a knight's aura. This means the Grappler will get to attack shifting enemies zero times per round. He also can't punish opponents for not attacking him. These are benefits of Combat Challenge which he will no longer have. The trade-off is that he automatically imposes the attack penalty to everyone around him, but he's much less "sticky."</p><p></p><p>However, he will be able to grab a target that moves and provokes an OA. Without CC he can only stop targets that move (not shift), but that still makes him "stickier" than most other defenders who can't stop anyone from moving under normal circumstances.</p><p></p><p>Unless I'm missing a crucial interaction (which is entirely possible), this doesn't seem overpowered to me (although as a player I'd almost certainly want Combat Challenge over the aura since I enjoy the complexity).</p></blockquote><p></p>
[QUOTE="Chzbro, post: 5563797, member: 83964"] Maybe the OP's proposal requires more clarification or maybe I'm just missing something. Why would he "get to attack every enemy that shifted away from him instead of only 1/round"? The aura only imposes attack penalties, not a mark, right? And the OP said that the aura would replace Combat Superiority and Combat Challenge. Combat Challenge is what lets him swing at shifting (marked) targets or at (marked) targets that attack someone else. The way I understand the OP, he wants to give a Grappler a knight's aura. This means the Grappler will get to attack shifting enemies zero times per round. He also can't punish opponents for not attacking him. These are benefits of Combat Challenge which he will no longer have. The trade-off is that he automatically imposes the attack penalty to everyone around him, but he's much less "sticky." However, he will be able to grab a target that moves and provokes an OA. Without CC he can only stop targets that move (not shift), but that still makes him "stickier" than most other defenders who can't stop anyone from moving under normal circumstances. Unless I'm missing a crucial interaction (which is entirely possible), this doesn't seem overpowered to me (although as a player I'd almost certainly want Combat Challenge over the aura since I enjoy the complexity). [/QUOTE]
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Balanced?: Mix and Match Defender Mechanisms
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