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Balanced & Optimised or Not?
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<blockquote data-quote="Griogre" data-source="post: 4455860" data-attributes="member: 21138"><p>I read somewhere there are really 3 ranks: Front (melee), mid (buffers, short range attacks) and back (long range attackers). Thus far that seems a really good insight to me. If you don't have a front to keep people off the range guys because the monsters are so mobile you can have real problems.</p><p></p><p>To the OP: I'm in the middle on optimized and balanced vs. anything the player(s) wants to do. I tell my guys they should get together and come up with a balanced party. However, because the game *is* suppose to be fun I tell them to play the character you want, and if that means the group is missing some type of characters you will need to compensate for it. I also tell them that whatever character they make, I expect it to be effective (doesn’t need to be optimized) and contribute to the group. </p><p></p><p>Now for my KotS game I told them I wanted everyone to take a different class from everyone else. I did this mostly so we would all get a chance to see as many classes as possible in action, since I looked as the game as a "Meet 4th Edition" game so our goal was learn 4th edition as well as the usual lets have some fun RPGing one.</p><p></p><p>However, from long experience running - I will tell you Mouseferatu is dead on. Badly unbalanced or ineffective parties are inherently self correcting and not necessarily just from TPKs or character deaths. In my experience if a party is way out of wack, I will often get some of the players coming to me asking to change or make new characters to solve the problem.</p></blockquote><p></p>
[QUOTE="Griogre, post: 4455860, member: 21138"] I read somewhere there are really 3 ranks: Front (melee), mid (buffers, short range attacks) and back (long range attackers). Thus far that seems a really good insight to me. If you don't have a front to keep people off the range guys because the monsters are so mobile you can have real problems. To the OP: I'm in the middle on optimized and balanced vs. anything the player(s) wants to do. I tell my guys they should get together and come up with a balanced party. However, because the game *is* suppose to be fun I tell them to play the character you want, and if that means the group is missing some type of characters you will need to compensate for it. I also tell them that whatever character they make, I expect it to be effective (doesn’t need to be optimized) and contribute to the group. Now for my KotS game I told them I wanted everyone to take a different class from everyone else. I did this mostly so we would all get a chance to see as many classes as possible in action, since I looked as the game as a "Meet 4th Edition" game so our goal was learn 4th edition as well as the usual lets have some fun RPGing one. However, from long experience running - I will tell you Mouseferatu is dead on. Badly unbalanced or ineffective parties are inherently self correcting and not necessarily just from TPKs or character deaths. In my experience if a party is way out of wack, I will often get some of the players coming to me asking to change or make new characters to solve the problem. [/QUOTE]
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