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<blockquote data-quote="delericho" data-source="post: 3575738" data-attributes="member: 22424"><p>I agree with others - removing the Con penalty would make them a bit too good to be +0, but not good enough to be +1.</p><p></p><p>At present, I rate the Core races as follows:</p><p></p><p>Dwarves</p><p>Elves and Humans</p><p>Gnomes and Halflings</p><p>Half-elves</p><p>Half-orcs</p><p></p><p>(The Half-elves might place higher than Gnomes and Halflings... but they seem never to be played.)</p><p></p><p>Warforged, FWIW place slightly higher than Dwarves.</p><p></p><p>Making this change would adjust the order as follows:</p><p></p><p>Dwarves</p><p>Elves</p><p>Humans</p><p>Gnomes and Halflings</p><p>Half-elves</p><p>Half-orcs</p><p></p><p>So, what I think is actually needed is to weaken Dwarves a tad (changing the -2 Cha to -2 Dex and removing the attack bonus against Orcs and/or the AC bonu vs Giants would be a good way to do it, I think), to toughen up Gnomes and Halflings similarly (for Gnomes switching to -2 Wis instead of -2 Str, and for Halflings removing all stat modifiers might do it), and to completely overhaul Half-elves and Half-orcs.</p><p></p><p>Edit: I'm also inclined to think that races in general are too detailed and too fiddly. Dwarves get, what, a dozen or so raial features, and elves a similar number? Furthermore, most of these become redundant after a few levels. So, I say that races should have one or two 'big' features (like an extra feat and an extra skill point per level) that really set them apart, and that ideally remain beneficial over the course of a campaign.</p></blockquote><p></p>
[QUOTE="delericho, post: 3575738, member: 22424"] I agree with others - removing the Con penalty would make them a bit too good to be +0, but not good enough to be +1. At present, I rate the Core races as follows: Dwarves Elves and Humans Gnomes and Halflings Half-elves Half-orcs (The Half-elves might place higher than Gnomes and Halflings... but they seem never to be played.) Warforged, FWIW place slightly higher than Dwarves. Making this change would adjust the order as follows: Dwarves Elves Humans Gnomes and Halflings Half-elves Half-orcs So, what I think is actually needed is to weaken Dwarves a tad (changing the -2 Cha to -2 Dex and removing the attack bonus against Orcs and/or the AC bonu vs Giants would be a good way to do it, I think), to toughen up Gnomes and Halflings similarly (for Gnomes switching to -2 Wis instead of -2 Str, and for Halflings removing all stat modifiers might do it), and to completely overhaul Half-elves and Half-orcs. Edit: I'm also inclined to think that races in general are too detailed and too fiddly. Dwarves get, what, a dozen or so raial features, and elves a similar number? Furthermore, most of these become redundant after a few levels. So, I say that races should have one or two 'big' features (like an extra feat and an extra skill point per level) that really set them apart, and that ideally remain beneficial over the course of a campaign. [/QUOTE]
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