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General Tabletop Discussion
*Pathfinder & Starfinder
Balanced Race? Judge the 'Perfects'
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<blockquote data-quote="Nifft" data-source="post: 3605148" data-attributes="member: 6562"><p>That doesn't help those of us trying to help you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> There are <u>technical</u> reasons why a total of +12 to ability scores is too much for LA +1. You've brought up a bunch of <u>practical examples</u> trying to show that it's not too strong, but consider that your players may be smarter -- or more motivated -- than all of us in finding the specific cases where the applied bonus is maximized.</p><p></p><p>If you're playing AE, I think you'll find that a lot of the classes have MAD (multiple ability dependency).</p><p></p><p>The only way I could see this race having the desired effect would be if you only allowed characters to use a fixed array of ability stats (e.g. "elite array" 15,14,13,12,10,8).</p><p></p><p>If you allow point-buy, I think you'll get cases like this:</p><p></p><p>Human: Str 14, Dex 12, Con 14, Int 10, Wis 13, Cha 10 -- "Don't want a penalty to Int or Cha, but don't much care about them either..."</p><p></p><p>Perfect: Str 18, Dex 15, Con 16, Int 10, Wis 14, Cha 10 -- "Sweet, I can take two from Int and Cha and put them in Str instead... and still no penalties!"</p><p></p><p></p><p> I'd consider that to be about right -- a Human Warrior 2 is also CR 1, right? NPC classes are "balanced" by pretty much sucking no matter what your ability scores are...</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3605148, member: 6562"] That doesn't help those of us trying to help you. :) There are [u]technical[/u] reasons why a total of +12 to ability scores is too much for LA +1. You've brought up a bunch of [u]practical examples[/u] trying to show that it's not too strong, but consider that your players may be smarter -- or more motivated -- than all of us in finding the specific cases where the applied bonus is maximized. If you're playing AE, I think you'll find that a lot of the classes have MAD (multiple ability dependency). The only way I could see this race having the desired effect would be if you only allowed characters to use a fixed array of ability stats (e.g. "elite array" 15,14,13,12,10,8). If you allow point-buy, I think you'll get cases like this: Human: Str 14, Dex 12, Con 14, Int 10, Wis 13, Cha 10 -- "Don't want a penalty to Int or Cha, but don't much care about them either..." Perfect: Str 18, Dex 15, Con 16, Int 10, Wis 14, Cha 10 -- "Sweet, I can take two from Int and Cha and put them in Str instead... and still no penalties!" I'd consider that to be about right -- a Human Warrior 2 is also CR 1, right? NPC classes are "balanced" by pretty much sucking no matter what your ability scores are... Cheers, -- N [/QUOTE]
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Balanced Race? Judge the 'Perfects'
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