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Balanced vs. Imbalanced vs. Today's D&D
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<blockquote data-quote="Stormonu" data-source="post: 9081957" data-attributes="member: 52734"><p>These were mine, that I can find (I know I had more, but this appears to be what I handed out.</p><p>[spoiler]</p><p>VARIANT RULES</p><p></p><p></p><p></p><p>Armor Can Be Sundered (see Amberos Play Guide)</p><p></p><p>Critical Success & Critical Failure of Skill checks (on nat 20 for Skill check, roll 1d20 and add again to total; on nat 1, roll 1d20 and subtract from total)</p><p></p><p>Simple Fumbles (on nat 1, make 2nd attack, if you miss target’s touch AC, provokes Attack of Opportunity)</p><p></p><p>Dodge is +1 AC vs. all opponents</p><p></p><p>Counterspelling Variant (see Amberos Play Guide)</p><p></p><p>Complex Tumble Check (Tumble DC = 11 + Attacker’s bonus to hit; tumble through space is DC 21 + Attacker’s bonus to hit)</p><p></p><p>Fighter Ability Pool in effect (see Amberos Play Guide)</p><p></p><p>Extended spell durations (see Amberos Play Guide)</p><p></p><p>No more than one Prestige Class per character. Prestige classes cannot be added to a character at character generation. Please give at least 1 level warning before shooting for a prestige class; acquisition of the prestige class must come about through RP; if no RP towards obtaining the prestige class occurs, the DM may refuse to allow levels to be taken in the class. DM reserves the right to forbid entry into any prestige class or remove a prestige class from the game.</p><p></p><p>Clerics, Druids, Ranger & Paladin can freely choose spells from the PHB. They may swap out knowledge of a PHB spell for a spell from another book (such as the Spell Compendium) on a spell-by-spell basis.</p><p></p><p>Not using material from Dragon Magic, Tome of Battle, Incarnum or Races of the Dragon. Classes Duskblade, Warmage, Dragon Shaman are unavailable</p><p></p><p>Shugenja, Wu Jen, Samuria, Ninja and Monk classes only by special permission of the DM.</p><p></p><p>Cleric can choose to damage/heal undead instead of turn/rebuke (see Complete Divine p 87)</p><p></p><p>Replacement characters begin one level lower than previous character. 28 point-buy build for new characters and character starts with standard GP for level. Mundane items may be purchased normally, but magic items will be randomly generated.</p><p></p><p>Evil characters become NPC’s (unless the DM agrees to allow you to “redeem” the character), unless the whole group decides to go evil as well</p><p>[/spoiler]</p><p></p><p>But I never felt more like the system was actively fighting against me as in 3E. One change in an area might cascade to change a dozen things elsewhere, and I started to get annoyed by it. Moreso, a lot of the homebrew I'd do would look good on paper, only to utterly fall in play - especially any attempts to fix fighters without going the path of <em>Tome of Battle</em>.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9081957, member: 52734"] These were mine, that I can find (I know I had more, but this appears to be what I handed out. [spoiler] VARIANT RULES Armor Can Be Sundered (see Amberos Play Guide) Critical Success & Critical Failure of Skill checks (on nat 20 for Skill check, roll 1d20 and add again to total; on nat 1, roll 1d20 and subtract from total) Simple Fumbles (on nat 1, make 2nd attack, if you miss target’s touch AC, provokes Attack of Opportunity) Dodge is +1 AC vs. all opponents Counterspelling Variant (see Amberos Play Guide) Complex Tumble Check (Tumble DC = 11 + Attacker’s bonus to hit; tumble through space is DC 21 + Attacker’s bonus to hit) Fighter Ability Pool in effect (see Amberos Play Guide) Extended spell durations (see Amberos Play Guide) No more than one Prestige Class per character. Prestige classes cannot be added to a character at character generation. Please give at least 1 level warning before shooting for a prestige class; acquisition of the prestige class must come about through RP; if no RP towards obtaining the prestige class occurs, the DM may refuse to allow levels to be taken in the class. DM reserves the right to forbid entry into any prestige class or remove a prestige class from the game. Clerics, Druids, Ranger & Paladin can freely choose spells from the PHB. They may swap out knowledge of a PHB spell for a spell from another book (such as the Spell Compendium) on a spell-by-spell basis. Not using material from Dragon Magic, Tome of Battle, Incarnum or Races of the Dragon. Classes Duskblade, Warmage, Dragon Shaman are unavailable Shugenja, Wu Jen, Samuria, Ninja and Monk classes only by special permission of the DM. Cleric can choose to damage/heal undead instead of turn/rebuke (see Complete Divine p 87) Replacement characters begin one level lower than previous character. 28 point-buy build for new characters and character starts with standard GP for level. Mundane items may be purchased normally, but magic items will be randomly generated. Evil characters become NPC’s (unless the DM agrees to allow you to “redeem” the character), unless the whole group decides to go evil as well [/spoiler] But I never felt more like the system was actively fighting against me as in 3E. One change in an area might cascade to change a dozen things elsewhere, and I started to get annoyed by it. Moreso, a lot of the homebrew I'd do would look good on paper, only to utterly fall in play - especially any attempts to fix fighters without going the path of [I]Tome of Battle[/I]. [/QUOTE]
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