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Balanced vs. Imbalanced vs. Today's D&D
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<blockquote data-quote="Lanefan" data-source="post: 9082889" data-attributes="member: 29398"><p>And how do you achieve that without risking all the character classes and species ending up being mechanically the same, or very close?</p><p></p><p>I go the other way: each class (or species, maybe, but let's stick with class for now) should be very good at a few things and rather poor at all the rest, meaning that in any given situation either someone's going to be the expert (and thus get the spotlight for that scene) or nobody is, meaning the party have to find a sub-optimal way through.</p><p></p><p>Repeated failure makes success, when it finally happens, all that much sweeter.</p><p></p><p>So people keep saying, but until a) playing 3e and b) reading about it here for older editions I'd never heard of such a thing.</p><p></p><p>Meh - it's hard if you're starting from scratch but (and here I speak from long experience) nowhere near as hard if you're starting from a kitbashable base system and working from there.</p><p></p><p>And there also comes a point - perhaps more relevant to RPGs than to most other game types - where a system can be overdesigned. I'd argue that both 3e and 4e D&D are guilty of this, for different reasons.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9082889, member: 29398"] And how do you achieve that without risking all the character classes and species ending up being mechanically the same, or very close? I go the other way: each class (or species, maybe, but let's stick with class for now) should be very good at a few things and rather poor at all the rest, meaning that in any given situation either someone's going to be the expert (and thus get the spotlight for that scene) or nobody is, meaning the party have to find a sub-optimal way through. Repeated failure makes success, when it finally happens, all that much sweeter. So people keep saying, but until a) playing 3e and b) reading about it here for older editions I'd never heard of such a thing. Meh - it's hard if you're starting from scratch but (and here I speak from long experience) nowhere near as hard if you're starting from a kitbashable base system and working from there. And there also comes a point - perhaps more relevant to RPGs than to most other game types - where a system can be overdesigned. I'd argue that both 3e and 4e D&D are guilty of this, for different reasons. [/QUOTE]
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