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Balanced vs. Imbalanced vs. Today's D&D
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<blockquote data-quote="Voadam" data-source="post: 9082976" data-attributes="member: 2209"><p>Most D&D does for the combat pillar. 4e's explicit combat roles with variations on executing the roles is a decent model encouraging group variation and teamwork.</p><p></p><p>5e does a decent job for the exploration and social pillars with their skills system.</p><p></p><p>Everybody gets at least four skills (out of the broad 20 or so) including two that are from background and so class/race independent. This means anyone can choose to be skilled at a social skill to be at least decent at the mechanics of the social area. Also there is the tag team aid another where you aid someone else's efforts and give them advantage. This means the non-face players have a mechanical incentive to actively participate in social encounters to contribute.</p><p></p><p>This is a contrast to say 3e where if you did not have the points you had a good shot at mechanically doing very poorly with resulting bad consequences for failure so the incentives are for specialized face characters only to participate in the social pillar and for non-face characters to choose to actively not participate.</p><p></p><p>Exploration can be achieved by having things be mechanical skill based challenges or player skill things where anyone can participate regardless of class stuff. Leaving things up to other things on the character sheet generally favors casters when the list includes spells, magic items, class abilities, race abilities, and feats.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9082976, member: 2209"] Most D&D does for the combat pillar. 4e's explicit combat roles with variations on executing the roles is a decent model encouraging group variation and teamwork. 5e does a decent job for the exploration and social pillars with their skills system. Everybody gets at least four skills (out of the broad 20 or so) including two that are from background and so class/race independent. This means anyone can choose to be skilled at a social skill to be at least decent at the mechanics of the social area. Also there is the tag team aid another where you aid someone else's efforts and give them advantage. This means the non-face players have a mechanical incentive to actively participate in social encounters to contribute. This is a contrast to say 3e where if you did not have the points you had a good shot at mechanically doing very poorly with resulting bad consequences for failure so the incentives are for specialized face characters only to participate in the social pillar and for non-face characters to choose to actively not participate. Exploration can be achieved by having things be mechanical skill based challenges or player skill things where anyone can participate regardless of class stuff. Leaving things up to other things on the character sheet generally favors casters when the list includes spells, magic items, class abilities, race abilities, and feats. [/QUOTE]
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