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Community
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balancing a feat
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<blockquote data-quote="Arkhandus" data-source="post: 1936285" data-attributes="member: 13966"><p>Charles Gray, the hindrance is that they CANNOT let their feet touch the ground; if their feet do touch the ground (Quickleaf, I assume even if wearing shoes or the like? What about when Levitating an inch or so off the ground?), they suffer the penalty. Thus, they need to either fly or use stilts, otherwise their magic is hindered. Also Charles, Stilt-Walker is a custom feat Quickleaf posted on this forum a few days ago.</p><p></p><p>Quickleaf, I think the feat should be split into 2 feats, it does too much for 1 feat but I don't think it's deserving of becoming 3 feats or something. Expert Stilt-Walker would require the Stilt-Walker feat as a prerequisite, and gives the first three benefits you had listed, as well as the ability to use stilts for up to one touch attack per round (get rid of the 1d4 damage though, it's unappropriate for a mere touch attack; maybe allow one normal melee attack per round with a stilt, dealing 1d4 bludgeoning damage). Hem Djeret would require the Expert Stilt-Walker feat and the ability to cast 1st-level arcane spells, as prerequisites, and would grant the other benefits you had listed (#4,5,7). Hem Djeret would incur the hindrance you listed, but Expert Stilt-Walker would not. Hem Djeret should also incur the restriction that the character can never become a druid. Also, it should perhaps incur a -1 or -2 penalty to the save DCs of spells the Hem Djeret casts when not flying or on stilts.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1936285, member: 13966"] Charles Gray, the hindrance is that they CANNOT let their feet touch the ground; if their feet do touch the ground (Quickleaf, I assume even if wearing shoes or the like? What about when Levitating an inch or so off the ground?), they suffer the penalty. Thus, they need to either fly or use stilts, otherwise their magic is hindered. Also Charles, Stilt-Walker is a custom feat Quickleaf posted on this forum a few days ago. Quickleaf, I think the feat should be split into 2 feats, it does too much for 1 feat but I don't think it's deserving of becoming 3 feats or something. Expert Stilt-Walker would require the Stilt-Walker feat as a prerequisite, and gives the first three benefits you had listed, as well as the ability to use stilts for up to one touch attack per round (get rid of the 1d4 damage though, it's unappropriate for a mere touch attack; maybe allow one normal melee attack per round with a stilt, dealing 1d4 bludgeoning damage). Hem Djeret would require the Expert Stilt-Walker feat and the ability to cast 1st-level arcane spells, as prerequisites, and would grant the other benefits you had listed (#4,5,7). Hem Djeret would incur the hindrance you listed, but Expert Stilt-Walker would not. Hem Djeret should also incur the restriction that the character can never become a druid. Also, it should perhaps incur a -1 or -2 penalty to the save DCs of spells the Hem Djeret casts when not flying or on stilts. [/QUOTE]
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balancing a feat
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