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*Dungeons & Dragons
Balancing a Homebrew AoE Stun Spell
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<blockquote data-quote="UngeheuerLich" data-source="post: 7570085" data-attributes="member: 59057"><p>I like every spell that targets an int save. Also stun that last until the beginning of your next turn does not allow tl setup for yourself. 1 round of stun, nothing on a failed save is not terribly unbalanced. You might make it restrained + incapacitated instead.</p><p>Against a single stong enemy, the monk's stunning strike is a lot more potent. I would even call hold person for more potent because it does not allow for a save on damage. Against weaker opponent fireball is better because of damage on miss.</p><p>Since your spell does not discern friend from foe, you have created a spell that is nice but probably slightly underpowered.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7570085, member: 59057"] I like every spell that targets an int save. Also stun that last until the beginning of your next turn does not allow tl setup for yourself. 1 round of stun, nothing on a failed save is not terribly unbalanced. You might make it restrained + incapacitated instead. Against a single stong enemy, the monk's stunning strike is a lot more potent. I would even call hold person for more potent because it does not allow for a save on damage. Against weaker opponent fireball is better because of damage on miss. Since your spell does not discern friend from foe, you have created a spell that is nice but probably slightly underpowered. [/QUOTE]
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Balancing a Homebrew AoE Stun Spell
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