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Balancing a Homebrew AoE Stun Spell
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<blockquote data-quote="Esker" data-source="post: 7570361" data-attributes="member: 6966824"><p>I hadn't considered the language restriction on command. I like the idea of restricting the types of creatures this can affect. Creatures that lack minds as we usually think of them probably ought to be immune: constructs and undead, for example, and anyone immune to psychic damage. Maybe charm immunity grants advantage. That said, this spell shouldn't be balanced against command at 3rd level, since a 3rd level spell ought to be stronger than a 1st level spell cast at 3rd level.</p><p></p><p></p><p></p><p>Yeah, I've been operating for most of this thread (albeit not in the OP) that the AoE would really have to be small, such as a 5' radius sphere, to give the spell any hope of being balanced. The cone is also a nice idea; makes this a bit like a psionic version of thunderwave. (On the other hand, larger AoEs do not always make a spell more powerful, since they make it harder to avoid friendly fire)</p><p></p><p>I think another tweak that I could be happy with would be to just make it target a single creature and increase the duration to "the end of your next turn". Basically make it a higher level version of Blindness/Deafness.</p></blockquote><p></p>
[QUOTE="Esker, post: 7570361, member: 6966824"] I hadn't considered the language restriction on command. I like the idea of restricting the types of creatures this can affect. Creatures that lack minds as we usually think of them probably ought to be immune: constructs and undead, for example, and anyone immune to psychic damage. Maybe charm immunity grants advantage. That said, this spell shouldn't be balanced against command at 3rd level, since a 3rd level spell ought to be stronger than a 1st level spell cast at 3rd level. Yeah, I've been operating for most of this thread (albeit not in the OP) that the AoE would really have to be small, such as a 5' radius sphere, to give the spell any hope of being balanced. The cone is also a nice idea; makes this a bit like a psionic version of thunderwave. (On the other hand, larger AoEs do not always make a spell more powerful, since they make it harder to avoid friendly fire) I think another tweak that I could be happy with would be to just make it target a single creature and increase the duration to "the end of your next turn". Basically make it a higher level version of Blindness/Deafness. [/QUOTE]
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Balancing a Homebrew AoE Stun Spell
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