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General Tabletop Discussion
*Dungeons & Dragons
Balancing a Homebrew AoE Stun Spell
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<blockquote data-quote="The Crimson Binome" data-source="post: 7570379" data-attributes="member: 6775031"><p>That's worth at least one spell level, just by itself. In terms of actual damage dealt, that might put it on par with a fireball, but it's still a show-stopper. One side of the battle gets to sit around while the other side goes through their entire rotation again. Even if it's balanced, it might not make for a fun and engaging encounter.</p><p></p><p>That being said, the least-engaging encounter I've ever seen involved the party getting a Hypnotic Pattern to mez like five giants at once. The party focused fire on one at a time, dropping it before it could act, and then moved on to the next one. Nobody took any damage, or expended any other resources. So it's not like you're adding anything new to the game, from that perspective.</p><p></p><p>A monk can already force those scenarios, by forcing an enemy to spend all of their legendary saves at once, so spending an entire action to force one legendary save is hardly game-breaking. It's much more devastating when a lich pulls this spell against the party, which again, can lead to boring encounters.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7570379, member: 6775031"] That's worth at least one spell level, just by itself. In terms of actual damage dealt, that might put it on par with a fireball, but it's still a show-stopper. One side of the battle gets to sit around while the other side goes through their entire rotation again. Even if it's balanced, it might not make for a fun and engaging encounter. That being said, the least-engaging encounter I've ever seen involved the party getting a Hypnotic Pattern to mez like five giants at once. The party focused fire on one at a time, dropping it before it could act, and then moved on to the next one. Nobody took any damage, or expended any other resources. So it's not like you're adding anything new to the game, from that perspective. A monk can already force those scenarios, by forcing an enemy to spend all of their legendary saves at once, so spending an entire action to force one legendary save is hardly game-breaking. It's much more devastating when a lich pulls this spell against the party, which again, can lead to boring encounters. [/QUOTE]
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Balancing a Homebrew AoE Stun Spell
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