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Balancing a Necromancer's 'Create Undead' for 4e
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<blockquote data-quote="Ferghis" data-source="post: 5985148" data-attributes="member: 40483"><p>This is a good design goal. But the fact that its dominated means that it only gets to use "everyone" actions or its at-will powers, and no encounter or recharge powers. No immediate or opportunity actions either. Auras would remain in effect, and other qualities. </p><p></p><p>It occurs to me that this power would revive an entire swarm, which would be strange conceptually, but not so problematic in terms of game balance. No more so than regular swarms, at least.</p><p></p><p>However, I still think that one hit point is too few to be actually useful. If you're giving it just one hit point, at least make it a minion, so it survives misses. Still, I would probably give it about a surge value of HP so that it can participate more than one round in a fight.</p><p></p><p>Also, the dominated condition has an interesting impact on the economy of actions, in that it uses none of the PC's actions, but the monster only has one standard action to use. For a very weak undead, this is probably desireable, since it doesn't force the player to "waste" actions on the undead. However, if you beef it up at all, this may warrant reconsidering.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 5985148, member: 40483"] This is a good design goal. But the fact that its dominated means that it only gets to use "everyone" actions or its at-will powers, and no encounter or recharge powers. No immediate or opportunity actions either. Auras would remain in effect, and other qualities. It occurs to me that this power would revive an entire swarm, which would be strange conceptually, but not so problematic in terms of game balance. No more so than regular swarms, at least. However, I still think that one hit point is too few to be actually useful. If you're giving it just one hit point, at least make it a minion, so it survives misses. Still, I would probably give it about a surge value of HP so that it can participate more than one round in a fight. Also, the dominated condition has an interesting impact on the economy of actions, in that it uses none of the PC's actions, but the monster only has one standard action to use. For a very weak undead, this is probably desireable, since it doesn't force the player to "waste" actions on the undead. However, if you beef it up at all, this may warrant reconsidering. [/QUOTE]
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