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Balancing a Necromancer's 'Create Undead' for 4e
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<blockquote data-quote="Nichwee" data-source="post: 5987462" data-attributes="member: 84242"><p>Balancing Create Undead vs Hellfire Soul:</p><p>Considering the fact that Hellfire Soul is an attack that also gains a minion for the encounter I would say it is better than an ability that uses up your standard action to gain a minion from a previously killed target. </p><p>Hellfire Soul's action economy more than pays for the "may not dominate" imo.</p><p></p><p>The fact that his suggested power is an Encounter power suggests it should not last as long tho imo. So I would suggest it makes a 1HP, save ends thing (same fragility but less lasting even if not attacked). If the dominate only lasts 1 turn then this power is a wash balance-wise: Necro loses an attack to gain a minion's attack = no difference in general (tho most mobs do less damage than players tbh).</p><p></p><p>Th Necro can then gain better versions, at higher levels, that can give the raised undead more HP, and maybe the option to burn HP to use non-at-wills the creature has available while dominated by the power.</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5987462, member: 84242"] Balancing Create Undead vs Hellfire Soul: Considering the fact that Hellfire Soul is an attack that also gains a minion for the encounter I would say it is better than an ability that uses up your standard action to gain a minion from a previously killed target. Hellfire Soul's action economy more than pays for the "may not dominate" imo. The fact that his suggested power is an Encounter power suggests it should not last as long tho imo. So I would suggest it makes a 1HP, save ends thing (same fragility but less lasting even if not attacked). If the dominate only lasts 1 turn then this power is a wash balance-wise: Necro loses an attack to gain a minion's attack = no difference in general (tho most mobs do less damage than players tbh). Th Necro can then gain better versions, at higher levels, that can give the raised undead more HP, and maybe the option to burn HP to use non-at-wills the creature has available while dominated by the power. [/QUOTE]
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Balancing a Necromancer's 'Create Undead' for 4e
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