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Community
General Tabletop Discussion
*Dungeons & Dragons
Balancing a particular encounter
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6202140" data-attributes="member: 1165"><p>I think I responded to an older post earlier.</p><p></p><p></p><p></p><p></p><p></p><p>Those seem far too low for a "solo". You can just give it free Toughness feats until it has enough hit points.</p><p></p><p></p><p></p><p>The AC breakdown is 10 + 2 (Dex) +2 natural armor =1 size = 13, which is probably too low. I think the PRD figure might say an AC of 13 for a 1st-level monster, but you should look at your 3/4 BAB PCs and give it an AC they can hit 50% of the time or a bit more.</p><p></p><p>(But I'll mention this a bit more when I talk about invisibility.)</p><p></p><p></p><p></p><p>This is pretty low too. Even at 1st-level, a rogue will probably have an AC of 15 and a fighter would have an AC of 18 at minimum. You should be able to reliably hit those. (Again, PRD monster generation rules are a little sloppy at the low end.)</p><p></p><p></p><p></p><p>I would make the claws primary, rather than the tail. And I would give the monster Multiattack. If the damage is low, also "sneak attack", but it could literally kill a PC with a full-round sneak attack, so maybe not.</p><p></p><p></p><p></p><p>I had originally thought about this ability being spell-like, and only lasting a turn (there's a Pathfinder spell that does just that). But if it's raining the whole time, that should be alright. But if it's raining for the encounter, the AC needs to go up just a little.</p><p></p><p></p><p></p><p>These seem reasonable, but I would boost Wisdom. 1st-level wizards tend to pack Color Spray or Sleep.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6202140, member: 1165"] I think I responded to an older post earlier. Those seem far too low for a "solo". You can just give it free Toughness feats until it has enough hit points. The AC breakdown is 10 + 2 (Dex) +2 natural armor =1 size = 13, which is probably too low. I think the PRD figure might say an AC of 13 for a 1st-level monster, but you should look at your 3/4 BAB PCs and give it an AC they can hit 50% of the time or a bit more. (But I'll mention this a bit more when I talk about invisibility.) This is pretty low too. Even at 1st-level, a rogue will probably have an AC of 15 and a fighter would have an AC of 18 at minimum. You should be able to reliably hit those. (Again, PRD monster generation rules are a little sloppy at the low end.) I would make the claws primary, rather than the tail. And I would give the monster Multiattack. If the damage is low, also "sneak attack", but it could literally kill a PC with a full-round sneak attack, so maybe not. I had originally thought about this ability being spell-like, and only lasting a turn (there's a Pathfinder spell that does just that). But if it's raining the whole time, that should be alright. But if it's raining for the encounter, the AC needs to go up just a little. These seem reasonable, but I would boost Wisdom. 1st-level wizards tend to pack Color Spray or Sleep. [/QUOTE]
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Balancing a particular encounter
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