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Balancing a particular encounter
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<blockquote data-quote="Omegaxicor" data-source="post: 6202829" data-attributes="member: 95351"><p>We tend to House Rule "Bloodied" in, it is one of the few things 4e came up with that we really like (although it does seem to show the party that they are damaging a strong monster, some monsters have custom abilities that activate when Bloodied) but yea, I just have to decide "yea, this is halfway through the fight" and that's it.</p><p></p><p>4 or 5 *15=60/75 (I thought 50 was high but I am OK with more since it is not Invisible)</p><p></p><p></p><p></p><p>I really like that idea, especially if it avoids difficult terrain by Jumping around, I best brush up on "Jump/Climb During Movement" in combat rules and design some buildings for the creature to damage to make the area difficult...I might be getting carried away, making this too hard ><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>fair enough, those are the stats:</p><p></p><p>Hp=60/70 (see how the fight progresses)</p><p>AC=13=5+Dex(+3)+Natural Armour(+4)+BAB(+2)+Size(-1)</p><p>Hit=+4=BAB(+2)+Dex(+3)+Size(-1) (yea, this still seems a stumbling block, how can improve this without improving anything else?)</p><p></p><p>Damages:</p><p>(P)2*Claws=1d4+Str(+2)</p><p>(S)Bite=1d4+0.5*Str(+1)</p><p>(S)Tail=1d4+0.5*Str(+1) (Reach 10") (Maybe 15", or is that too wide?)</p><p></p><p>Racial Bonuses to Jump/Climb? +2 or higher like +10?</p><p></p><p>EDIT: Dodge/Mobility/Spring Attack/Multi-attack feats as well (Agile feat, custom +2 to Jump and Climb checks, combining half of the Acrobatic and Athletic feats)</p></blockquote><p></p>
[QUOTE="Omegaxicor, post: 6202829, member: 95351"] We tend to House Rule "Bloodied" in, it is one of the few things 4e came up with that we really like (although it does seem to show the party that they are damaging a strong monster, some monsters have custom abilities that activate when Bloodied) but yea, I just have to decide "yea, this is halfway through the fight" and that's it. 4 or 5 *15=60/75 (I thought 50 was high but I am OK with more since it is not Invisible) I really like that idea, especially if it avoids difficult terrain by Jumping around, I best brush up on "Jump/Climb During Movement" in combat rules and design some buildings for the creature to damage to make the area difficult...I might be getting carried away, making this too hard >:) fair enough, those are the stats: Hp=60/70 (see how the fight progresses) AC=13=5+Dex(+3)+Natural Armour(+4)+BAB(+2)+Size(-1) Hit=+4=BAB(+2)+Dex(+3)+Size(-1) (yea, this still seems a stumbling block, how can improve this without improving anything else?) Damages: (P)2*Claws=1d4+Str(+2) (S)Bite=1d4+0.5*Str(+1) (S)Tail=1d4+0.5*Str(+1) (Reach 10") (Maybe 15", or is that too wide?) Racial Bonuses to Jump/Climb? +2 or higher like +10? EDIT: Dodge/Mobility/Spring Attack/Multi-attack feats as well (Agile feat, custom +2 to Jump and Climb checks, combining half of the Acrobatic and Athletic feats) [/QUOTE]
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