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General Tabletop Discussion
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Balancing A Playable Lycanthrope Character
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<blockquote data-quote="RangerWickett" data-source="post: 9023162" data-attributes="member: 63"><p>In my game, I'd have it be a mild curse which they have to grapple with and either break or find a way to get control. </p><p></p><p>Like, whenever threatened or in the presence of blood, they make a save every minute (or every round of combat) to resist a two-step transition. First step would be uncontrolled aggression but in their normal form, under the GM's control. If they succeed a save after that they snap out of it. But if they fail a second time, they transform and attack like a wild animal, getting a new save every minute.</p><p></p><p>On the night of a full moon, they have to make the save every hour if they can't see the moon, or every minute if they can, and once they transform they stay transformed and out of control until dawn.</p><p></p><p>However.</p><p></p><p>It would be possible to learn to control the beast form. I'm not sure what would work best for any given player, but it might be a quest to find a freed werewolf mentor to give them a training montage, or a psychic journey where they must subdue their beast form, or a religious pilgrimage, or whatever. But make the player earn it.</p><p></p><p>And even the success here would have two steps - first to gain control of the bestial impulses so you can avoid the savagery and so you can decide when to transform . . . except the full moon still can drive you mad. But then, second to break the curse so the full moon doesn't force you to transform.</p><p></p><p>If you finish step one, you can transform, and you get resistance to non-silver attacks in wolf form.</p><p></p><p>Only on the full moon, though, and in wolf form do you get full damage immunity.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9023162, member: 63"] In my game, I'd have it be a mild curse which they have to grapple with and either break or find a way to get control. Like, whenever threatened or in the presence of blood, they make a save every minute (or every round of combat) to resist a two-step transition. First step would be uncontrolled aggression but in their normal form, under the GM's control. If they succeed a save after that they snap out of it. But if they fail a second time, they transform and attack like a wild animal, getting a new save every minute. On the night of a full moon, they have to make the save every hour if they can't see the moon, or every minute if they can, and once they transform they stay transformed and out of control until dawn. However. It would be possible to learn to control the beast form. I'm not sure what would work best for any given player, but it might be a quest to find a freed werewolf mentor to give them a training montage, or a psychic journey where they must subdue their beast form, or a religious pilgrimage, or whatever. But make the player earn it. And even the success here would have two steps - first to gain control of the bestial impulses so you can avoid the savagery and so you can decide when to transform . . . except the full moon still can drive you mad. But then, second to break the curse so the full moon doesn't force you to transform. If you finish step one, you can transform, and you get resistance to non-silver attacks in wolf form. Only on the full moon, though, and in wolf form do you get full damage immunity. [/QUOTE]
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