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General Tabletop Discussion
*Dungeons & Dragons
Balancing A Playable Lycanthrope Character
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<blockquote data-quote="jmartkdr2" data-source="post: 9023337" data-attributes="member: 7017304"><p>An answer: We usually assume DnD worlds work like our unless otherwise stated. So in the absence of specific moon rules, we presume that there’s one moon with about the same cycles.</p><p></p><p>Some settings do make those changes; Dragonlance comes to mind. But as far as I know FR and all the homebrew settings I’m playing in have an earth-like moon.</p><p></p><p>And frankly, changing the moon is usually more trouble than it’s worth, unless you’re going to tie something core to the setting to the new moon rules. Again, c.f. Dragonlance and the moons affecting magic based on the caster’s alignment (but there’s reasons most settings don’t do stuff like that.)</p><p></p><p>In short, if the setting premise doesn’t imply werewolves will be important, I would expect the moon there to work like the moon here.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9023337, member: 7017304"] An answer: We usually assume DnD worlds work like our unless otherwise stated. So in the absence of specific moon rules, we presume that there’s one moon with about the same cycles. Some settings do make those changes; Dragonlance comes to mind. But as far as I know FR and all the homebrew settings I’m playing in have an earth-like moon. And frankly, changing the moon is usually more trouble than it’s worth, unless you’re going to tie something core to the setting to the new moon rules. Again, c.f. Dragonlance and the moons affecting magic based on the caster’s alignment (but there’s reasons most settings don’t do stuff like that.) In short, if the setting premise doesn’t imply werewolves will be important, I would expect the moon there to work like the moon here. [/QUOTE]
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Balancing A Playable Lycanthrope Character
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