I have been thinking of playing a sorcerer. (or maybe a sorcerer/psion...)
I thought it would be neat to play that the powers are inherrent, and that the character has no control over which spells he can inherrently cast. IOW, every level, they are randomly determined.
Now, in general this would make for a very weak character. So, I was wondering what might work to balance this out.
For openers, I was thinking of doubling the number of known spells, and allowing one bonus casting per spell level. (As from high abilities)
Would this compensate for having no control over the spell selections? Over compensate?
Also was playing with some ideas for influencing the 'random' choice. For instance, giving 5 (or 10) spells that have 'double' the chance. IOW, lets say there are 25 spells at level 5. You get to pick 5 spells to 'double', and roll a D30. 20 of the spells would have a 1:30 chance, and 5 of the spells would have a 2:30 chance.
Thoughts?
I thought it would be neat to play that the powers are inherrent, and that the character has no control over which spells he can inherrently cast. IOW, every level, they are randomly determined.
Now, in general this would make for a very weak character. So, I was wondering what might work to balance this out.
For openers, I was thinking of doubling the number of known spells, and allowing one bonus casting per spell level. (As from high abilities)
Would this compensate for having no control over the spell selections? Over compensate?
Also was playing with some ideas for influencing the 'random' choice. For instance, giving 5 (or 10) spells that have 'double' the chance. IOW, lets say there are 25 spells at level 5. You get to pick 5 spells to 'double', and roll a D30. 20 of the spells would have a 1:30 chance, and 5 of the spells would have a 2:30 chance.
Thoughts?