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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing a 'Random' sorcerer
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<blockquote data-quote="Li Shenron" data-source="post: 1689865" data-attributes="member: 1465"><p>It is very hard to balance such a thing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>If you roll the known spells randomly, you can get very different result. Specifically the biggest risk IMO is to roll spells which have a high cost (gp or xp) which therefore a spellcaster is supposed to cast only occasionally: fine if you roll only a couple of them, but if half your spells have a cost, your Sorcerer is going to be very hard to play. </p><p></p><p>OTOH, you can roll a very effective character, because every spell is useful, and randomizing will probably give you however at least a few offensive and a few defensive spells, which will grant you the ability to participate to every combat.</p><p></p><p>The idea is however very nice IMO, so go for it! But I suggest you to roll randomly only SOME of the known spells, while keeping others by choice. As an example, you could give +1 spell known per spell level which will be chosen by the character, while the base spells he learns by the Sorcerer table would be chosen randomly. If you want to add a theme, let a Sorcerer have one single school or type or subtype and either (1) triple the chance of rolling such spells or (2) grant that the first spell learned of each spell level will be rolled only among those having that school/type.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1689865, member: 1465"] It is very hard to balance such a thing! :) If you roll the known spells randomly, you can get very different result. Specifically the biggest risk IMO is to roll spells which have a high cost (gp or xp) which therefore a spellcaster is supposed to cast only occasionally: fine if you roll only a couple of them, but if half your spells have a cost, your Sorcerer is going to be very hard to play. OTOH, you can roll a very effective character, because every spell is useful, and randomizing will probably give you however at least a few offensive and a few defensive spells, which will grant you the ability to participate to every combat. The idea is however very nice IMO, so go for it! But I suggest you to roll randomly only SOME of the known spells, while keeping others by choice. As an example, you could give +1 spell known per spell level which will be chosen by the character, while the base spells he learns by the Sorcerer table would be chosen randomly. If you want to add a theme, let a Sorcerer have one single school or type or subtype and either (1) triple the chance of rolling such spells or (2) grant that the first spell learned of each spell level will be rolled only among those having that school/type. [/QUOTE]
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Balancing a 'Random' sorcerer
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