Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing a 'Random' sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheerful Coffin" data-source="post: 1692401" data-attributes="member: 22603"><p>Okay dude how about this.. (It's a lame rip-off of Deadlands d6 but deal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Take an average poker deck, 54 cards. (Including the jokers/wilds.)</p><p></p><p>Among the fifty four cards there's thirteen of each suit, your dungeon master chooses one spell of his or her choosing from any source (Player's handbook, differant class list, non-core books, whatever the fancy..) and represents them through a card. (Universal spells cannot be learned this way.)</p><p></p><p>Shuffle the deck and draw a number of cards equal to your charisma modifier. (For instance a level 1 sorcerer that just gained a level and has an 18cha draws four cards.) You obtain the spells those cards have, HOWEVER..</p><p></p><p>If you drew a black joker your four spells of the level you are able to cast are negated and instead you choose three spells you "learn" of one level lower. (For instance your level 2 sorcerer now chooses three new level zero spells if you happen to draw a black wild. I say three cause the black wild is a card and doesn't count.)</p><p></p><p>A red wild card forces you to shuffle one of the other cards you drew back into the deck forcing you to only learn two new level 1 spells for example had you been lvl2.</p><p></p><p>Sense of this, black jokers are the only way to obtain universal spells, (At higher levels you'll grumble at this limitation when Wish becomes exceedingly difficult to obtain.) Now I know this sounds cool despite your dungeon master having the potential to screw you over with choosing the spells, but the schools of magic the suits represents are intact, your DM simply chooses spells for each card.</p><p></p><p>Diamonds=Abjuration/Conjuration.</p><p>Clubs=Divination/Transmutation.</p><p>Spades=Evocation/Necromancy.</p><p>Hearts=Illussion/Enchantment.</p><p></p><p>I don't like multiclassing/prestigious classes and feel the sorcerer should "go back to his roots" so as a penalty for multiclassing a sorcerer starts to question his or her intuition and mind becomes clouded with falsehoods which make you give-up a suit of your choice (Diamond/Club/Spade/Heart.) whenever you gain another sorcerer level.</p><p></p><p>Take note this is just an idea, I have no idea how balanced this would be. A wizard may still know more spells and have more control, but in reality the DM decides those spells too cause thier in those copied spellbooks and stuffs, atleast as a sorcerer you have some way of manifesting what you want and can think outside the arcane box..</p></blockquote><p></p>
[QUOTE="Cheerful Coffin, post: 1692401, member: 22603"] Okay dude how about this.. (It's a lame rip-off of Deadlands d6 but deal. ;) ) Take an average poker deck, 54 cards. (Including the jokers/wilds.) Among the fifty four cards there's thirteen of each suit, your dungeon master chooses one spell of his or her choosing from any source (Player's handbook, differant class list, non-core books, whatever the fancy..) and represents them through a card. (Universal spells cannot be learned this way.) Shuffle the deck and draw a number of cards equal to your charisma modifier. (For instance a level 1 sorcerer that just gained a level and has an 18cha draws four cards.) You obtain the spells those cards have, HOWEVER.. If you drew a black joker your four spells of the level you are able to cast are negated and instead you choose three spells you "learn" of one level lower. (For instance your level 2 sorcerer now chooses three new level zero spells if you happen to draw a black wild. I say three cause the black wild is a card and doesn't count.) A red wild card forces you to shuffle one of the other cards you drew back into the deck forcing you to only learn two new level 1 spells for example had you been lvl2. Sense of this, black jokers are the only way to obtain universal spells, (At higher levels you'll grumble at this limitation when Wish becomes exceedingly difficult to obtain.) Now I know this sounds cool despite your dungeon master having the potential to screw you over with choosing the spells, but the schools of magic the suits represents are intact, your DM simply chooses spells for each card. Diamonds=Abjuration/Conjuration. Clubs=Divination/Transmutation. Spades=Evocation/Necromancy. Hearts=Illussion/Enchantment. I don't like multiclassing/prestigious classes and feel the sorcerer should "go back to his roots" so as a penalty for multiclassing a sorcerer starts to question his or her intuition and mind becomes clouded with falsehoods which make you give-up a suit of your choice (Diamond/Club/Spade/Heart.) whenever you gain another sorcerer level. Take note this is just an idea, I have no idea how balanced this would be. A wizard may still know more spells and have more control, but in reality the DM decides those spells too cause thier in those copied spellbooks and stuffs, atleast as a sorcerer you have some way of manifesting what you want and can think outside the arcane box.. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing a 'Random' sorcerer
Top