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<blockquote data-quote="med stud" data-source="post: 3960526" data-attributes="member: 1211"><p>I: No racial penalties. This doesn't mean anything by itself. The game will be balanced within the boundaries of itself and therefore the absence of racial penalties won't tell us anything about the balance of the game.</p><p></p><p>II: (...) combat classes and no social classes like a Noble class (...). All classes will be able to contribute to combats. This, again has got nothing to do with balance. No social class like noble; well, since all classes are meant to be useful in combat, you don't need a low combat, high social class anymore. If you want an NPC noble I think they have a solution in the rules or you just go the AD&D level 0- way. Give the NPC HP 5 but +10 in social skills.</p><p></p><p>III:Wizard seems to be the boom class not the utility class anymore. As stated in a post above this is simply not true. If you make a bold statement, it's generally a good idea to get your facts straight first.</p><p></p><p>IV:Also the paragon paths seems cool ( i like so far) but what is the balance for them so they not get to overpowered instead of adding to it.</p><p>Overpowered compared to what? The other paragon paths? In that case, it is imbalanced. I think internal balance is priority #1 to the designers so I think there won't be any blatant imbalance between them but you can never be sure of course.</p></blockquote><p></p>
[QUOTE="med stud, post: 3960526, member: 1211"] I: No racial penalties. This doesn't mean anything by itself. The game will be balanced within the boundaries of itself and therefore the absence of racial penalties won't tell us anything about the balance of the game. II: (...) combat classes and no social classes like a Noble class (...). All classes will be able to contribute to combats. This, again has got nothing to do with balance. No social class like noble; well, since all classes are meant to be useful in combat, you don't need a low combat, high social class anymore. If you want an NPC noble I think they have a solution in the rules or you just go the AD&D level 0- way. Give the NPC HP 5 but +10 in social skills. III:Wizard seems to be the boom class not the utility class anymore. As stated in a post above this is simply not true. If you make a bold statement, it's generally a good idea to get your facts straight first. IV:Also the paragon paths seems cool ( i like so far) but what is the balance for them so they not get to overpowered instead of adding to it. Overpowered compared to what? The other paragon paths? In that case, it is imbalanced. I think internal balance is priority #1 to the designers so I think there won't be any blatant imbalance between them but you can never be sure of course. [/QUOTE]
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