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<blockquote data-quote="ruemere" data-source="post: 3961763" data-attributes="member: 5515"><p><strong>No racial penalties</strong> </p><p>Untrue. Abilities are redesigned with regard to bonuses they provide - it is much harder to get ability score without any ability bonus whatsoever. Hence, simple "+2 ability" increase becomes much less important.</p><p></p><p><strong>no social classes</strong> </p><p>Not applicable, really. There is going to be encounter system for social challenges. So-called NPC classes become redundant with new monster stat approach (fixed statblocks with scaling notes, instead of class/hd-based development system).</p><p>Of course, validity of this approach remains to be tested.</p><p></p><p><strong>Wizard seems to be the boom class not the utility class</strong> </p><p>Not applicable or untrue. Published playtest reports stressed battlefield control qualities of various spellcasters, highlighting Wizard class as the default Arcane Controller class. That said it was mentioned that Wizards still wield utility spells, albeit with stronger possibility of existence of classes specializing in the use of these spells (examples given so far: illusionists, necromancers).</p><p>However, that remains to be seen. There has been no definitive statement addressing Wizard restrictions.</p><p></p><p><strong>Not sure about the Bard class though</strong> </p><p>In 3.x editions classes were usually designed around the concept of "combat balance", i.e. the class was fine as long as it did not break game combat balance. The Bard class, very IMHO, being more social-oriented, lacked means to shine in combat. True, it could provide some useful support, however being of support type, it lack necessary oomph to generate larger following.</p><p></p><p>Creation of social encouter system may alleviate this problem a bit, however, in hack'n'slash environment, dilettantes/artists are still likely to remain penalized.</p><p></p><p>regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 3961763, member: 5515"] [B]No racial penalties[/B] Untrue. Abilities are redesigned with regard to bonuses they provide - it is much harder to get ability score without any ability bonus whatsoever. Hence, simple "+2 ability" increase becomes much less important. [B]no social classes[/B] Not applicable, really. There is going to be encounter system for social challenges. So-called NPC classes become redundant with new monster stat approach (fixed statblocks with scaling notes, instead of class/hd-based development system). Of course, validity of this approach remains to be tested. [B]Wizard seems to be the boom class not the utility class[/B] Not applicable or untrue. Published playtest reports stressed battlefield control qualities of various spellcasters, highlighting Wizard class as the default Arcane Controller class. That said it was mentioned that Wizards still wield utility spells, albeit with stronger possibility of existence of classes specializing in the use of these spells (examples given so far: illusionists, necromancers). However, that remains to be seen. There has been no definitive statement addressing Wizard restrictions. [B]Not sure about the Bard class though[/B] In 3.x editions classes were usually designed around the concept of "combat balance", i.e. the class was fine as long as it did not break game combat balance. The Bard class, very IMHO, being more social-oriented, lacked means to shine in combat. True, it could provide some useful support, however being of support type, it lack necessary oomph to generate larger following. Creation of social encouter system may alleviate this problem a bit, however, in hack'n'slash environment, dilettantes/artists are still likely to remain penalized. regards, Ruemere [/QUOTE]
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