Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing an assassination attempt on a player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5030249" data-attributes="member: 710"><p>Lurker, Skirmisher and Artillery seem to me the best choices. Artillery monsters can strike from range and focus their fire. Lurkers can retreat if it gets to dangerous and come from a surprise angle if they can turn themselves invisible or insubstantial/phasing. </p><p>Skirmishers have the mobility to follow a retreating character and possibly evade others trying to stop them. </p><p></p><p>Brutes can easily be locked down by a PC Defender. Soldiers can survive multiple PCs focusing on them, and they can make it difficult for the targeted PC to escape, but alone they won't be keeping up. Controllers probably work best if they can attack more freely and hinder everyone, and this doesn't seem to be what you are going for - you want to focus your fire.</p><p></p><p>Maybe a mix of two Skirmishers and a Lurker might work best. The Skirmishers should be able to be good at range and melee, so they can either strike at their target from range or enter the front lines to aid the Lurker (granting combat advantage, drawing the party's attack away from him). </p><p>Initially, the Skirmishers can lure the party away, with the Lurker appearing only once the intended target seems isolated. Of course this might require a way to actually hamper one of the characters. Maybe by applying conditions to him with the Skirmisher powers. maybe it's enough to just focus fire on him - he might naturally focus more on cover then. Some party members also tend to stay further away, for example Rangers, Warlocks or Wizards. </p><p></p><p>Note that when you allow the NPCs to attack "staggered",e.g. not everyone enters the fight immediately, you have a chance for some surprise "sneak attacks", but the action economy is working more in favor of the PCs. It might be a good idea to use higehr level monsters to compensate for that (and this makes the surprise attack even nastier).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5030249, member: 710"] Lurker, Skirmisher and Artillery seem to me the best choices. Artillery monsters can strike from range and focus their fire. Lurkers can retreat if it gets to dangerous and come from a surprise angle if they can turn themselves invisible or insubstantial/phasing. Skirmishers have the mobility to follow a retreating character and possibly evade others trying to stop them. Brutes can easily be locked down by a PC Defender. Soldiers can survive multiple PCs focusing on them, and they can make it difficult for the targeted PC to escape, but alone they won't be keeping up. Controllers probably work best if they can attack more freely and hinder everyone, and this doesn't seem to be what you are going for - you want to focus your fire. Maybe a mix of two Skirmishers and a Lurker might work best. The Skirmishers should be able to be good at range and melee, so they can either strike at their target from range or enter the front lines to aid the Lurker (granting combat advantage, drawing the party's attack away from him). Initially, the Skirmishers can lure the party away, with the Lurker appearing only once the intended target seems isolated. Of course this might require a way to actually hamper one of the characters. Maybe by applying conditions to him with the Skirmisher powers. maybe it's enough to just focus fire on him - he might naturally focus more on cover then. Some party members also tend to stay further away, for example Rangers, Warlocks or Wizards. Note that when you allow the NPCs to attack "staggered",e.g. not everyone enters the fight immediately, you have a chance for some surprise "sneak attacks", but the action economy is working more in favor of the PCs. It might be a good idea to use higehr level monsters to compensate for that (and this makes the surprise attack even nastier). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing an assassination attempt on a player
Top