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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing an assassination attempt on a player
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<blockquote data-quote="Derren" data-source="post: 5030271" data-attributes="member: 2518"><p>So I assume that there are no story reasons for this assassination as otherwise the story would decide which one will get targeted and not the metagame.</p><p></p><p>That would mean that the PCs don't know that those are assassins (unless they pull a power ranger right before combat, loudly announcing who they are and what they want to do).</p><p>If you then target a defender the players will just think "combat as usual" and then be surprised when the assassins bother to finish the downed defender off instead of switching targets like most other monsters do.</p><p></p><p>And I guess, out of "fairness and balance" the assassins will not attack when the party is separated or just recovering after a fight (before the encounter powers recharge). You know, the smart thing to do.</p><p></p><p>You probably should use less assassins but hit the party exactly in such a weakened moment (maybe give them a chance to discover them before they attack). That will signal to your players that this combat is different.</p></blockquote><p></p>
[QUOTE="Derren, post: 5030271, member: 2518"] So I assume that there are no story reasons for this assassination as otherwise the story would decide which one will get targeted and not the metagame. That would mean that the PCs don't know that those are assassins (unless they pull a power ranger right before combat, loudly announcing who they are and what they want to do). If you then target a defender the players will just think "combat as usual" and then be surprised when the assassins bother to finish the downed defender off instead of switching targets like most other monsters do. And I guess, out of "fairness and balance" the assassins will not attack when the party is separated or just recovering after a fight (before the encounter powers recharge). You know, the smart thing to do. You probably should use less assassins but hit the party exactly in such a weakened moment (maybe give them a chance to discover them before they attack). That will signal to your players that this combat is different. [/QUOTE]
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Balancing an assassination attempt on a player
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