Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Balancing Classes in a homebrew world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Troll Slayer" data-source="post: 5374131" data-attributes="member: 97636"><p>Class balancing becomes a problem when you mix in way too many exclusive classes.</p><p> </p><p>There's no reason the Monk class should be so restricted to one particular group of people. It does nothing to disrupt game balance by allowing flavor variations. Monks didn't exist in a void, there are always tales of rival martial arts schools with differing aims and even alignment choices.</p><p> </p><p><em>For Example: I always thought the Drunken Master Prestige Class was neat but unnecessary. Take some defensive feats, and improvised weapon feats and you have a Drunken Master. Perhaps he has to drink to heal wounds but you throw him an AC bonus while intoxicated to balance it out. Simple, elegant and eliminating the need for a PrC.</em></p><p> </p><p>If a great person comes along and lives their life like a traditional monk, why couldn't they begin to develope the same techniques? Why couldn't they learn to harness the power of the human body without joining a reclusive monestary? It just never made sense to me.</p><p> </p><p>There are humans out there who exhibit many of the traits associated with real world monk lore, and they've never set foot in a traditional monestary. Parkour athletes for one specific example. They are at the peak of physical condition and can do things no normal man can do thanks to their devotion and discipline.</p><p> </p><p>Sure you could just create new feats for the Fighter class, and run into new balance issues OR you could allow monk to cover more possible character areas, thereby limiting your own work and keeping balance issues to a minimum.</p><p> </p><p>It's just my opinion that classes with exclusive membership create the need for new classes; and new classes create the majority of all balance issues.</p><p> </p><p>Hell I have a friend who is a barbarian in a fight. He literally foams at the mouth, breaks furniture and has to be dragged off his opponent (at the risk of harm to whomever is doing the dragging.) He never notices his wounds until the fight is over, I've even seen him shatter two bones in his hand (in 5 total different places) and keep punching someone in the face with that hand! He's easily a berserker and he's never lived a "tribal" lifestyle by any stretch of the definition.</p><p> </p><p>Some things in DnD are so arbitrarily limited it drives me bonkers, and it's these silly limitations that often drive players to want weird classes, or make irritatingly weird characters just to be different.</p></blockquote><p></p>
[QUOTE="Troll Slayer, post: 5374131, member: 97636"] Class balancing becomes a problem when you mix in way too many exclusive classes. There's no reason the Monk class should be so restricted to one particular group of people. It does nothing to disrupt game balance by allowing flavor variations. Monks didn't exist in a void, there are always tales of rival martial arts schools with differing aims and even alignment choices. [I]For Example: I always thought the Drunken Master Prestige Class was neat but unnecessary. Take some defensive feats, and improvised weapon feats and you have a Drunken Master. Perhaps he has to drink to heal wounds but you throw him an AC bonus while intoxicated to balance it out. Simple, elegant and eliminating the need for a PrC.[/I] If a great person comes along and lives their life like a traditional monk, why couldn't they begin to develope the same techniques? Why couldn't they learn to harness the power of the human body without joining a reclusive monestary? It just never made sense to me. There are humans out there who exhibit many of the traits associated with real world monk lore, and they've never set foot in a traditional monestary. Parkour athletes for one specific example. They are at the peak of physical condition and can do things no normal man can do thanks to their devotion and discipline. Sure you could just create new feats for the Fighter class, and run into new balance issues OR you could allow monk to cover more possible character areas, thereby limiting your own work and keeping balance issues to a minimum. It's just my opinion that classes with exclusive membership create the need for new classes; and new classes create the majority of all balance issues. Hell I have a friend who is a barbarian in a fight. He literally foams at the mouth, breaks furniture and has to be dragged off his opponent (at the risk of harm to whomever is doing the dragging.) He never notices his wounds until the fight is over, I've even seen him shatter two bones in his hand (in 5 total different places) and keep punching someone in the face with that hand! He's easily a berserker and he's never lived a "tribal" lifestyle by any stretch of the definition. Some things in DnD are so arbitrarily limited it drives me bonkers, and it's these silly limitations that often drive players to want weird classes, or make irritatingly weird characters just to be different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Balancing Classes in a homebrew world
Top