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Balancing double-encounters?
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<blockquote data-quote="Infiniti2000" data-source="post: 5256190" data-attributes="member: 31734"><p>No. It would be more than 2000 xp. It cannot be less than 2000 xp.</p><p></p><p>If the first one is 1000 xp and the second one, <strong>given a short rest</strong>, is also 1000 xp, then having the second one <em>without a short rest</em> <u>MUST</u> be >= 1000 xp.</p><p></p><p>So, the assumption shouldn't be trying to gauge the lessened difficulty of back-to-back 1000 xp fights (with respect to a 2000 xp fight), but whether a single 2000 xp fight is even an accurate baseline. It's not.</p><p></p><p>So, instead gauge the first fight at 1000 xp and then increase the second one (virtually) based on how many resources the party lost or you expect them to lose in the first fight. Did they spend one third of their surge capability? If yes, then clearly the second fight difficulty will be greater than the expected normality of 1000 xp.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5256190, member: 31734"] No. It would be more than 2000 xp. It cannot be less than 2000 xp. If the first one is 1000 xp and the second one, [B]given a short rest[/B], is also 1000 xp, then having the second one [I]without a short rest[/I] [U]MUST[/U] be >= 1000 xp. So, the assumption shouldn't be trying to gauge the lessened difficulty of back-to-back 1000 xp fights (with respect to a 2000 xp fight), but whether a single 2000 xp fight is even an accurate baseline. It's not. So, instead gauge the first fight at 1000 xp and then increase the second one (virtually) based on how many resources the party lost or you expect them to lose in the first fight. Did they spend one third of their surge capability? If yes, then clearly the second fight difficulty will be greater than the expected normality of 1000 xp. [/QUOTE]
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Balancing double-encounters?
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