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Balancing E6
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<blockquote data-quote="Kunimatyu" data-source="post: 3783844" data-attributes="member: 22057"><p>Just a few --</p><p></p><p>With Monks, it is worth considering that their Stunning Fist-type feats give them some unique attack options that fighters lack, and their all-touch AC/good saves/immunity to being disarmed does give them at least a different set of strengths than the Fighter/Barb, which really are all about the damage. Is it a good idea to balance Monks on the damage when they get so many cool toys compared to the straight damage dealers? Also, are you looking at the damages for Monks with 2d6 fist damage from taking Improved Natural Attack?</p><p></p><p>(Soulknives, I'll not disagree with -- they've needed full BAB since day 1)</p><p></p><p>I think your LA analysis is interesting, though I'm not sure a Pixie would be allowable anyways, considering that Greater Invis doesn't exist in standard E6. As long as LA-heavy characters remain compelling alternatives without ever being the most optimal choice all the time, your point-buy tweaks are working. </p><p></p><p>Regarding the Mental Talent, wouldn't it be a lot more intuitively obvious if the feat just granted PP = manifester level, (or level's worth of spell slots = 1/2 caster level)? The +4 to stat thing won't be immediately obvious to a player who doesn't know all the ins and outs of the system, and at the very least, needs a page reference.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 3783844, member: 22057"] Just a few -- With Monks, it is worth considering that their Stunning Fist-type feats give them some unique attack options that fighters lack, and their all-touch AC/good saves/immunity to being disarmed does give them at least a different set of strengths than the Fighter/Barb, which really are all about the damage. Is it a good idea to balance Monks on the damage when they get so many cool toys compared to the straight damage dealers? Also, are you looking at the damages for Monks with 2d6 fist damage from taking Improved Natural Attack? (Soulknives, I'll not disagree with -- they've needed full BAB since day 1) I think your LA analysis is interesting, though I'm not sure a Pixie would be allowable anyways, considering that Greater Invis doesn't exist in standard E6. As long as LA-heavy characters remain compelling alternatives without ever being the most optimal choice all the time, your point-buy tweaks are working. Regarding the Mental Talent, wouldn't it be a lot more intuitively obvious if the feat just granted PP = manifester level, (or level's worth of spell slots = 1/2 caster level)? The +4 to stat thing won't be immediately obvious to a player who doesn't know all the ins and outs of the system, and at the very least, needs a page reference. [/QUOTE]
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