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Balancing E6
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<blockquote data-quote="Zelc" data-source="post: 3783885" data-attributes="member: 40496"><p>I was looking at 2d6 fist damage with INA. I don't think the Monk's perks are enough to justify them not getting full BAB. Let's put it this way: if they don't get full BAB, they do around 50% the damage of a Greatsword-wielding Fighter. Yes, that's half. With a no-penalty Flurry. With full BAB, they do an average of 75-80% of the damage of a THF Fighter, with lower damage versus higher ACs and vice versa.</p><p></p><p>If you still aren't convinced, consider this. Stunning in effect requires you to bypass two layers of defense: your opponent's full AC and his saving throw. Plus not everyone will take Stunning Fist. Yes, Monks are not that easy to kill. But being "not easy to kill" is not fun to play because it's a passive ability. The only thing Monks actively do is hit stuff in melee, and if they can't do that well, then they aren't fun to play.</p><p></p><p>Their benefits might be enough to just give them full BAB and leave it at that (i.e. not give them an extra attack on standard action or charge attacks), but they really need that full BAB. I'm undecided whether they should get that mini-pounce ability. Thoughts?</p><p></p><p></p><p>Remember, the Pixie's Greater Invisibility (Su) is a special quality, not a spell. Even without it, you're still getting pretty good stats (for a Rogue or spellcaster), some decent spell-like abilities, enough SR to dodge most spells, some good DR, and a permanent fly speed. I really doubt you can balance the LA +4 creatures with point buy alone. And while I think the point buy rule is an interesting way to balance the other LA levels, the original penalty wasn't sufficient for creatures with good ability bonuses.</p><p></p><p></p><p>There were two reasons I did this. First, the wording is a bit easier this way. For power points, it'd be unclear whether the feat "updates" when you gain manifester levels. For spell slots, it could either lead to a spell slots per day that looks like 6/6/20 (maybe not a big deal, but I don't like it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />), or it could be horribly difficult to word.</p><p></p><p>The second reason is I didn't want to punish hybrid casters or psionic characters. A Cleric 3/Wizard 3 or Wizard 3/Psion 3 gives up enough as it is (not only 3rd level spells, but also capstone feats). They give up straight-up power for versatility and more spells/powers per day, and I don't want to take that advantage away from them.</p><p></p><p>You bring up a good point though. The feat should have a note explaining what it does, so it does become obvious for even newer players.</p><p></p><p>EDIT:</p><p></p><p>I'm pretty sure the FAQ clarifies Flurry stacks with TWF (or at least there was confusion over whether they stacked or not), and they are different things. Pixies are usually bad choices, but because their LA is replaced by a point buy penalty in E6, they have the same number of class level as everyone else, just with worse stats. So they suddenly become REAL good.</p><p></p><p></p><p>Wow that required a ton of edits. Apologies if I caught anyone reading in the middle of them.</p></blockquote><p></p>
[QUOTE="Zelc, post: 3783885, member: 40496"] I was looking at 2d6 fist damage with INA. I don't think the Monk's perks are enough to justify them not getting full BAB. Let's put it this way: if they don't get full BAB, they do around 50% the damage of a Greatsword-wielding Fighter. Yes, that's half. With a no-penalty Flurry. With full BAB, they do an average of 75-80% of the damage of a THF Fighter, with lower damage versus higher ACs and vice versa. If you still aren't convinced, consider this. Stunning in effect requires you to bypass two layers of defense: your opponent's full AC and his saving throw. Plus not everyone will take Stunning Fist. Yes, Monks are not that easy to kill. But being "not easy to kill" is not fun to play because it's a passive ability. The only thing Monks actively do is hit stuff in melee, and if they can't do that well, then they aren't fun to play. Their benefits might be enough to just give them full BAB and leave it at that (i.e. not give them an extra attack on standard action or charge attacks), but they really need that full BAB. I'm undecided whether they should get that mini-pounce ability. Thoughts? Remember, the Pixie's Greater Invisibility (Su) is a special quality, not a spell. Even without it, you're still getting pretty good stats (for a Rogue or spellcaster), some decent spell-like abilities, enough SR to dodge most spells, some good DR, and a permanent fly speed. I really doubt you can balance the LA +4 creatures with point buy alone. And while I think the point buy rule is an interesting way to balance the other LA levels, the original penalty wasn't sufficient for creatures with good ability bonuses. There were two reasons I did this. First, the wording is a bit easier this way. For power points, it'd be unclear whether the feat "updates" when you gain manifester levels. For spell slots, it could either lead to a spell slots per day that looks like 6/6/20 (maybe not a big deal, but I don't like it :P), or it could be horribly difficult to word. The second reason is I didn't want to punish hybrid casters or psionic characters. A Cleric 3/Wizard 3 or Wizard 3/Psion 3 gives up enough as it is (not only 3rd level spells, but also capstone feats). They give up straight-up power for versatility and more spells/powers per day, and I don't want to take that advantage away from them. You bring up a good point though. The feat should have a note explaining what it does, so it does become obvious for even newer players. EDIT: I'm pretty sure the FAQ clarifies Flurry stacks with TWF (or at least there was confusion over whether they stacked or not), and they are different things. Pixies are usually bad choices, but because their LA is replaced by a point buy penalty in E6, they have the same number of class level as everyone else, just with worse stats. So they suddenly become REAL good. Wow that required a ton of edits. Apologies if I caught anyone reading in the middle of them. [/QUOTE]
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