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Balancing E6
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<blockquote data-quote="Kalisman77" data-source="post: 3924262" data-attributes="member: 57184"><p>Hello, let me just say I love E6.</p><p>I had come to the decision to end my last campaign as my players started breaking into the 11th level mark. I became frustrated with what felt like a magical arms race. At any rate I determined that my next game would stay at the lower levels that I enjoyed most. I had begun working on something similar to E6... I was delighted to find that someone had already done the work for me. Thank you all!!</p><p></p><p>OK. Enough gushing. Onto the reason for posting in this forum.</p><p>I notice that humans seem like a sub-optimal choice in E6. The racial advantage of humans (an extra feat and additional skill points) seems less than special in a system where everyone gets lots of extra feats.</p><p></p><p>In D&D it has always been assumed that humans are the dominant race and the rules have always supported this in some way. In early editions humans could achieve higher levels in a single class than any other class. In 3.0 and 3.5 they were given extra skills and an extra feat. The assumption being that extra versatility gave humans an edge.</p><p></p><p>I'd like to post some possibilities for ways to deal with the loss of a racial advantage for humans. Note: I am still a week or two away from actually running an E6 game. So feedback from those with actual experience would be appreciated.</p><p></p><p>1) Run a humans only campaign. No adjustment needed.</p><p>2) Allow humans more points for the starting ability point buy. (I think 4 sounds acceptible)</p><p>3) Allow humans to gain exp at a slightly accelerated rate. Perhaps 5%. This is closest to </p><p> to Core. Based on the following assumptions. There is a feat that gives 5 skill points. </p><p> Feats cost 5000 exp thus in E6 a skill point is worth roughly 1000 exp. Every 5 feats in</p><p> E6 is considered to be approximately 1 level in Core. In core a human gets 1 additional </p><p> skill point each level. If we divide 1000exp (a skill point) by 25000exp (5 feats/1lvl) we</p><p> get .04 or 4%</p><p>4) Allow humans (and only humans) to use the Gestalt rules or some variant thereof.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Kalisman77, post: 3924262, member: 57184"] Hello, let me just say I love E6. I had come to the decision to end my last campaign as my players started breaking into the 11th level mark. I became frustrated with what felt like a magical arms race. At any rate I determined that my next game would stay at the lower levels that I enjoyed most. I had begun working on something similar to E6... I was delighted to find that someone had already done the work for me. Thank you all!! OK. Enough gushing. Onto the reason for posting in this forum. I notice that humans seem like a sub-optimal choice in E6. The racial advantage of humans (an extra feat and additional skill points) seems less than special in a system where everyone gets lots of extra feats. In D&D it has always been assumed that humans are the dominant race and the rules have always supported this in some way. In early editions humans could achieve higher levels in a single class than any other class. In 3.0 and 3.5 they were given extra skills and an extra feat. The assumption being that extra versatility gave humans an edge. I'd like to post some possibilities for ways to deal with the loss of a racial advantage for humans. Note: I am still a week or two away from actually running an E6 game. So feedback from those with actual experience would be appreciated. 1) Run a humans only campaign. No adjustment needed. 2) Allow humans more points for the starting ability point buy. (I think 4 sounds acceptible) 3) Allow humans to gain exp at a slightly accelerated rate. Perhaps 5%. This is closest to to Core. Based on the following assumptions. There is a feat that gives 5 skill points. Feats cost 5000 exp thus in E6 a skill point is worth roughly 1000 exp. Every 5 feats in E6 is considered to be approximately 1 level in Core. In core a human gets 1 additional skill point each level. If we divide 1000exp (a skill point) by 25000exp (5 feats/1lvl) we get .04 or 4% 4) Allow humans (and only humans) to use the Gestalt rules or some variant thereof. Any thoughts? [/QUOTE]
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