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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing encounters (and converting stuff from other editions)
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<blockquote data-quote="Campbell" data-source="post: 7821209" data-attributes="member: 16586"><p>There is no real way to balance encounters irrespective of player skill in Pathfinder 2. Things like positioning, coordination, timing, and tactical choices make a large impact on your success or failure. This applies for both team PC and team monster.</p><p></p><p>According to the encounter building guidelines that fight was about halfway between a moderate and severe encounter for your group of player characters. A moderate fight is one which should win soundly with good tactics, but might leave you needing to spend time to recover with poor tactics or poor luck. A severe encounter is one you should win with good play, but bad luck or bad tactics could make things turn south. The Core Rulebook suggests a severe encounter is one in which the PCs might need to think about retreating if things start to turn against them. Severe is close to what Fifth Edition calls deadly. They recommend severe encounters for big moments and boss fights. Extreme encounters are like 50/50 even with good tactics and average luck.</p><p></p><p>My suggestion would be to use the encounter guidelines and mostly stick to trivial and moderate encounters while your players learn the game and how to work together more. Ramp up difficulty as their skill at the game improves. Moderate encounters really are much more of the legitimately challenging without much risk of a TPK.</p><p></p><p>There are some other things you can do from the GM side. You might want to moderate monster tactics a bit or explain what you are doing tactically without giving away details about monsters. You can also encourage a bit more reconnaissance and Recall Knowledge rolls so they have a better idea what they are up against before they face it.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7821209, member: 16586"] There is no real way to balance encounters irrespective of player skill in Pathfinder 2. Things like positioning, coordination, timing, and tactical choices make a large impact on your success or failure. This applies for both team PC and team monster. According to the encounter building guidelines that fight was about halfway between a moderate and severe encounter for your group of player characters. A moderate fight is one which should win soundly with good tactics, but might leave you needing to spend time to recover with poor tactics or poor luck. A severe encounter is one you should win with good play, but bad luck or bad tactics could make things turn south. The Core Rulebook suggests a severe encounter is one in which the PCs might need to think about retreating if things start to turn against them. Severe is close to what Fifth Edition calls deadly. They recommend severe encounters for big moments and boss fights. Extreme encounters are like 50/50 even with good tactics and average luck. My suggestion would be to use the encounter guidelines and mostly stick to trivial and moderate encounters while your players learn the game and how to work together more. Ramp up difficulty as their skill at the game improves. Moderate encounters really are much more of the legitimately challenging without much risk of a TPK. There are some other things you can do from the GM side. You might want to moderate monster tactics a bit or explain what you are doing tactically without giving away details about monsters. You can also encourage a bit more reconnaissance and Recall Knowledge rolls so they have a better idea what they are up against before they face it. [/QUOTE]
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