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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing encounters (and converting stuff from other editions)
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<blockquote data-quote="Tony Vargas" data-source="post: 7824185" data-attributes="member: 996"><p>It's one of those pronoun-linked things. "Our tactics were less than stellar," "Your tactics were mediocre," "Their tactics were like crap." </p><p></p><p>...all the same tactics. It's tact, not tactics, that draws the line between Less than Stellar and Below Average and Crap.</p><p></p><p>Except that 1st is the most randomly-deadly level in 5e's progression, yes, exactly. </p><p>5e encounter balance is tuned for new/casual players to actually get to play the game for a bit before their characters die for the first time. It's one of the concessions 5e makes to make it more accessible to new players. Afterall, D&D is the only RPG with mainstream name recognition, it's going to draw new players.</p><p></p><p>PF2, OTOH, sounds like it's tuned to challenge experienced players, out the box. Afterall Paizo's fans are very experienced, serious players, who rejected 4e's relative balance & accessibility, violently, and presumably aren't satisfied with 5e, either. They've long since mastered 3.x/PF, there's little to challenge them in 5e. It actually makes a lot of sense for PF2 to be 'hard' out of the gate.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7824185, member: 996"] It's one of those pronoun-linked things. "Our tactics were less than stellar," "Your tactics were mediocre," "Their tactics were like crap." ...all the same tactics. It's tact, not tactics, that draws the line between Less than Stellar and Below Average and Crap. Except that 1st is the most randomly-deadly level in 5e's progression, yes, exactly. 5e encounter balance is tuned for new/casual players to actually get to play the game for a bit before their characters die for the first time. It's one of the concessions 5e makes to make it more accessible to new players. Afterall, D&D is the only RPG with mainstream name recognition, it's going to draw new players. PF2, OTOH, sounds like it's tuned to challenge experienced players, out the box. Afterall Paizo's fans are very experienced, serious players, who rejected 4e's relative balance & accessibility, violently, and presumably aren't satisfied with 5e, either. They've long since mastered 3.x/PF, there's little to challenge them in 5e. It actually makes a lot of sense for PF2 to be 'hard' out of the gate. [/QUOTE]
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