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Balancing encounters for a 6 player party - help!
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<blockquote data-quote="pawsplay" data-source="post: 5293100" data-attributes="member: 15538"><p>To be honest, it sounds like the PCs kind of choked. I mean, come on, one CR 3 dinosaur? I've seen four person parties that can take one down. If the cleric wants to try to dose things with potions instead of just casting inflict light wounds, well... what can you do? Admittedly, Deino there has a nice charge attack, but it's going to be difficult to charge except on open ground... in which case they should see him coming. </p><p></p><p>I regularly used average party level +2 or +3 encounters against my players in groups of three or four, and they usually thrashed the monsters (and the exceptions tended to be when they underestimated their foes). My guys would probably have spotted the thing coming, dropped a grease under it as it attacked, then wasted it with ranged attacks. And these are not hardcore powergamers; one of my players is my wife, who was frequently nursing a newborn during the game. </p><p></p><p>Grappling with potions, looting your own fallen comrades, not blocking movement by full-attacking melee monsters... there is NOTHING you can do to stop a TPK from occuring again. The PCs are suicidal. You could probably use a weaker monster with similar tactics and still kill them.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5293100, member: 15538"] To be honest, it sounds like the PCs kind of choked. I mean, come on, one CR 3 dinosaur? I've seen four person parties that can take one down. If the cleric wants to try to dose things with potions instead of just casting inflict light wounds, well... what can you do? Admittedly, Deino there has a nice charge attack, but it's going to be difficult to charge except on open ground... in which case they should see him coming. I regularly used average party level +2 or +3 encounters against my players in groups of three or four, and they usually thrashed the monsters (and the exceptions tended to be when they underestimated their foes). My guys would probably have spotted the thing coming, dropped a grease under it as it attacked, then wasted it with ranged attacks. And these are not hardcore powergamers; one of my players is my wife, who was frequently nursing a newborn during the game. Grappling with potions, looting your own fallen comrades, not blocking movement by full-attacking melee monsters... there is NOTHING you can do to stop a TPK from occuring again. The PCs are suicidal. You could probably use a weaker monster with similar tactics and still kill them. [/QUOTE]
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