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Balancing encounters for a 6 player party - help!
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<blockquote data-quote="Persiflage" data-source="post: 5293329" data-attributes="member: 73597"><p>Lolwhut? How long do you suppose it takes a size Large creature (think "bear") to eat a Medium-sized one?</p><p></p><p></p><p></p><p>It ate an <em>undead</em> in preference to warm meat? Really?</p><p></p><p></p><p></p><p>You can't. Not this party. If you've got characters who are deliberately committing suicide, how the hell do you expect to not end up with a situation like this? It should have been a cakewalk, but your entire group is... erm... "unique". You're allowing someone to force creatures to ingest potions using a freakin' <em>touch attack</em>? What?</p><p></p><p></p><p></p><p>A harmful potion is basically an ingested poison. The only way I'd allow someone to shove one down someone's throat is if they were pinned by another character, and even then it would be a full-round action...</p><p></p><p>Anyway, all that madness aside, we can't help you and here's why: you're not playing the same game as we are. Your players aren't playing the same game. I can understand (maybe) one character dying, but a party wipeout tells me these people are just not thinking. Not only that, but you're not playing by the rules, or even making reasonable house rules so far as I can tell. If you're allowing crazy cr*p like those potion touch attacks then what else are you hand-waving? </p><p></p><p>In general, particularly at very low levels, you need to increase the number of monsters rather than up the CR, because low-level parties may not have the ability to do <em>anything</em> to creatures of a higher CR. Abilities like incorporeality, bizarre movement modes, high spell resistance and/or AC, touch attacks, gaze attacks and whatnot are just plain undefeatable in the wrong circumstances for a party that doesn't yet have a wide range of options.</p><p></p><p>However, in this case, none of that applied. The party should absolutely have been able to own that dinosaur but they died instead. They didn't die because the CR of the encounter was messed up (there are CR3 creatures that probably should have killed them, but that wasn't one), they died because they <em>acted like total muppets</em> and there's no formulaic way of balancing the game that can save a party like that.</p><p></p><p>I suggest that all concerned spend a little time learning the rules and considering their options in combat <em>outside</em> of the game session. As pawsplay said, a simple <em>grease</em> spell (or <em>caltrops</em> if you want to get really minimalist) could have turned that fight around completely, as could a tanglefoot bag or even just some readied actions. </p><p></p><p>If your party are cooperating and using clever tactics and you're still wiping them out then you've got a valid concern about game balance and the chances are that there's something under your control that could fix the problem. However, this thread should have been entitled "Help! My players don't have a clue!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Persiflage, post: 5293329, member: 73597"] Lolwhut? How long do you suppose it takes a size Large creature (think "bear") to eat a Medium-sized one? It ate an [I]undead[/I] in preference to warm meat? Really? You can't. Not this party. If you've got characters who are deliberately committing suicide, how the hell do you expect to not end up with a situation like this? It should have been a cakewalk, but your entire group is... erm... "unique". You're allowing someone to force creatures to ingest potions using a freakin' [I]touch attack[/I]? What? A harmful potion is basically an ingested poison. The only way I'd allow someone to shove one down someone's throat is if they were pinned by another character, and even then it would be a full-round action... Anyway, all that madness aside, we can't help you and here's why: you're not playing the same game as we are. Your players aren't playing the same game. I can understand (maybe) one character dying, but a party wipeout tells me these people are just not thinking. Not only that, but you're not playing by the rules, or even making reasonable house rules so far as I can tell. If you're allowing crazy cr*p like those potion touch attacks then what else are you hand-waving? In general, particularly at very low levels, you need to increase the number of monsters rather than up the CR, because low-level parties may not have the ability to do [I]anything[/I] to creatures of a higher CR. Abilities like incorporeality, bizarre movement modes, high spell resistance and/or AC, touch attacks, gaze attacks and whatnot are just plain undefeatable in the wrong circumstances for a party that doesn't yet have a wide range of options. However, in this case, none of that applied. The party should absolutely have been able to own that dinosaur but they died instead. They didn't die because the CR of the encounter was messed up (there are CR3 creatures that probably should have killed them, but that wasn't one), they died because they [I]acted like total muppets[/I] and there's no formulaic way of balancing the game that can save a party like that. I suggest that all concerned spend a little time learning the rules and considering their options in combat [I]outside[/I] of the game session. As pawsplay said, a simple [I]grease[/I] spell (or [I]caltrops[/I] if you want to get really minimalist) could have turned that fight around completely, as could a tanglefoot bag or even just some readied actions. If your party are cooperating and using clever tactics and you're still wiping them out then you've got a valid concern about game balance and the chances are that there's something under your control that could fix the problem. However, this thread should have been entitled "Help! My players don't have a clue!" ;) [/QUOTE]
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