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Balancing encounters for a 6 player party - help!
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<blockquote data-quote="athos" data-source="post: 5294138" data-attributes="member: 32605"><p>A 6 player, level two party should slaughter 3 wolves... that seems right, but they should also kill rather easily most CR 3 encounters, assuming they are awake.</p><p> </p><p>Try throwing some "easy" opponents at them. Like have goblins, warrior 3rd level, riding on those wolves. That would be 3 cr 1 goblins and 3 cr 1 wolves against 6 level 2 players, should be fine but more of a challenge. Don't cheap out either, give the goblins chainshirts, shields, lances, and if you want to be ornery, give the wolves studded barding. Yes, you are taking a chance if one of the goblins crits on a charge, it might take out a weaker PC, but hey, they call it adventuring for a reason. When the goblins charge with those lances, the PCs should learn pretty quickly to respect goblins <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If the PCs overcome them, the equipment is worth something if resold, so there is automatically some treasure for them. </p><p> </p><p>Or, numbers are fun too. Make up a kobold encounter where they ambush the party, maybe at a bridge, or someplace that keeps the party mostly at a distance. 12 kobolds is a cr 3 encounter. Bump the CR to 4 since they will have location to their advantage. Give the little fellows 3 adepts and 9 warriors. The adepts carry wands of magic missiles, cl 1, 8-10 charges each. Give 3 warriors banded armor with shields and swords, and the other 6 crossbows. The 3 banded armor warriors will hold the bridge, while the others pepper the party at a distance. Once again, with some smart tactics, a lesser monster will quickly teach the party to respect them.</p><p> </p><p>After a few of these type encounters where the party is pushed, but not slaughtered, you should have their attention and they should calm down and play smart. If they don't, there really isn't anything you can do. But using weaker opponents, that don't kill the characters outright, but cause them to use resources like hp and healing spells is a good way to get them into the swing of things and wear them down before the "exciting" final encounter of the adventure.</p></blockquote><p></p>
[QUOTE="athos, post: 5294138, member: 32605"] A 6 player, level two party should slaughter 3 wolves... that seems right, but they should also kill rather easily most CR 3 encounters, assuming they are awake. Try throwing some "easy" opponents at them. Like have goblins, warrior 3rd level, riding on those wolves. That would be 3 cr 1 goblins and 3 cr 1 wolves against 6 level 2 players, should be fine but more of a challenge. Don't cheap out either, give the goblins chainshirts, shields, lances, and if you want to be ornery, give the wolves studded barding. Yes, you are taking a chance if one of the goblins crits on a charge, it might take out a weaker PC, but hey, they call it adventuring for a reason. When the goblins charge with those lances, the PCs should learn pretty quickly to respect goblins :) If the PCs overcome them, the equipment is worth something if resold, so there is automatically some treasure for them. Or, numbers are fun too. Make up a kobold encounter where they ambush the party, maybe at a bridge, or someplace that keeps the party mostly at a distance. 12 kobolds is a cr 3 encounter. Bump the CR to 4 since they will have location to their advantage. Give the little fellows 3 adepts and 9 warriors. The adepts carry wands of magic missiles, cl 1, 8-10 charges each. Give 3 warriors banded armor with shields and swords, and the other 6 crossbows. The 3 banded armor warriors will hold the bridge, while the others pepper the party at a distance. Once again, with some smart tactics, a lesser monster will quickly teach the party to respect them. After a few of these type encounters where the party is pushed, but not slaughtered, you should have their attention and they should calm down and play smart. If they don't, there really isn't anything you can do. But using weaker opponents, that don't kill the characters outright, but cause them to use resources like hp and healing spells is a good way to get them into the swing of things and wear them down before the "exciting" final encounter of the adventure. [/QUOTE]
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Balancing encounters for a 6 player party - help!
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