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Balancing encounters for a 6 player party - help!
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<blockquote data-quote="aboyd" data-source="post: 5295252" data-attributes="member: 44797"><p>I just searched for it and it's not appearing in any of the main books from WotC. Maybe it's a splat book from a third party. In any case, it sounds very much not playtested at all, because...</p><p></p><p></p><p>...of this. I'm not sure that syringes are a tool I'd necessarily even have in the period of time I usually emulate in my games. But beyond that, a class that relies on injecting someone <em>in combat</em> is stupid just in concept alone. I mean, the idea of someone running into melee, people attacking with swords and axes, and runs up, grabs an arm, finds a vein, and squirts the poison in fully is <em>absurd.</em> To me, and maybe this is just me, it sounds like the kind of thing a kid would dream up after playing a combat medic in an online game.</p><p></p><p>To do such a thing in my game, I'd require the PC to initiate a grapple. This would, I suspect, be thwarted most of the time by the AOO which causes most grapples to fail. But if the PC got past that, I'd require another round for a pin. So, more grapple checks. Then and only then could the player try the injection, which would require -- you guessed it -- another grapple check.</p><p></p><p>So the apothecary would need to be well armored or highly nimble just to avoid all the opening AOOs that he/she is exposed to. Then the apothecary would need to be incredibly strong and probably heavy on feats that help with grapples, just to keep succeeding on all the checks that are required.</p><p></p><p>I suppose if the apothecary could pull it off, it <em>would</em> be cool -- a man rushes into armed combat with only a shot, tackles a combatant, holds him down and finds a vein <em>while the enemy is punching, squirming, and generally resisting</em> and manages to forcibly inject the enemy with poison. That's pretty impressive.</p><p></p><p>It's just that to do something that impressive, that logic-defying, I would require pretty realistic checks. I wouldn't just give it to the player, even at the higher levels the OP is talking about.</p><p></p><p></p><p>I think they're already at that point. I could be wrong.</p></blockquote><p></p>
[QUOTE="aboyd, post: 5295252, member: 44797"] I just searched for it and it's not appearing in any of the main books from WotC. Maybe it's a splat book from a third party. In any case, it sounds very much not playtested at all, because... ...of this. I'm not sure that syringes are a tool I'd necessarily even have in the period of time I usually emulate in my games. But beyond that, a class that relies on injecting someone [i]in combat[/i] is stupid just in concept alone. I mean, the idea of someone running into melee, people attacking with swords and axes, and runs up, grabs an arm, finds a vein, and squirts the poison in fully is [i]absurd.[/i] To me, and maybe this is just me, it sounds like the kind of thing a kid would dream up after playing a combat medic in an online game. To do such a thing in my game, I'd require the PC to initiate a grapple. This would, I suspect, be thwarted most of the time by the AOO which causes most grapples to fail. But if the PC got past that, I'd require another round for a pin. So, more grapple checks. Then and only then could the player try the injection, which would require -- you guessed it -- another grapple check. So the apothecary would need to be well armored or highly nimble just to avoid all the opening AOOs that he/she is exposed to. Then the apothecary would need to be incredibly strong and probably heavy on feats that help with grapples, just to keep succeeding on all the checks that are required. I suppose if the apothecary could pull it off, it [i]would[/i] be cool -- a man rushes into armed combat with only a shot, tackles a combatant, holds him down and finds a vein [i]while the enemy is punching, squirming, and generally resisting[/i] and manages to forcibly inject the enemy with poison. That's pretty impressive. It's just that to do something that impressive, that logic-defying, I would require pretty realistic checks. I wouldn't just give it to the player, even at the higher levels the OP is talking about. I think they're already at that point. I could be wrong. [/QUOTE]
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Balancing encounters for a 6 player party - help!
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