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Balancing Epic Spellcasting? I think I've done it!
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<blockquote data-quote="Benjamin Pass" data-source="post: 6633366" data-attributes="member: 6794231"><p>I was only referring to the XP components of the research phase as the system is published in the ELH. That doesn't exempt them from any XP costs they may have to pay as part of actually casting the spell.</p><p></p><p>Epic spells cost a truck load of gold and xp just to research. If you want to use a seed that has an XP cost like <em>Wish</em> or <em>Permanency</em> you would have to pay the XP cost to research the spell, then again to cast the spell, then potentially even more XP if you used the "burn xp" option as a mitigating factor to your spellcraft DC. All I'm suggesting is removing the XP cost from the RESEARCH part of casting epic spells. If the spell seed in question requires XP as part of casting the spell, you would still of course have to pay it, especially if you used the burn option.</p></blockquote><p></p>
[QUOTE="Benjamin Pass, post: 6633366, member: 6794231"] I was only referring to the XP components of the research phase as the system is published in the ELH. That doesn't exempt them from any XP costs they may have to pay as part of actually casting the spell. Epic spells cost a truck load of gold and xp just to research. If you want to use a seed that has an XP cost like [I]Wish[/I] or [I]Permanency[/I] you would have to pay the XP cost to research the spell, then again to cast the spell, then potentially even more XP if you used the "burn xp" option as a mitigating factor to your spellcraft DC. All I'm suggesting is removing the XP cost from the RESEARCH part of casting epic spells. If the spell seed in question requires XP as part of casting the spell, you would still of course have to pay it, especially if you used the burn option. [/QUOTE]
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Balancing Epic Spellcasting? I think I've done it!
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