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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing fast healing
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<blockquote data-quote="Nyeshet" data-source="post: 2761301" data-attributes="member: 18363"><p>I think the best way to 'balance' Fast Healing would be to increase the durations between healing. Thus, instead of FH 2, FH 5, etc, you would have FH 1 (1 minute), FH 1 (1 hour), FH 1 (2 rounds), or FH 1 (5 minutes). Thus, it ceases to be as major a concern for encounters (except when of startling short duration) and becomes instead more useful as a means of healing between encounters. </p><p></p><p>I doubt most on these boards would consider FH 1 / hour as broken. You may even be able to get away with FH 1 / 10 minutes befor having to seriously consider an LA adjustment. Once it gets to FH 1 / minute it becomes a matter of concern, however, as 1) some encounters may last long enough to take advantage of it a few times, and 2) the character will almost certainly be fully healed at the start of any encounter - even at higher levels. FH 1 / 10 minutes is less likely to result in such - especially at higher levels. FH 1 / hour is more flavor than anything else, especially in a world with readily available magic healing, etc.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2761301, member: 18363"] I think the best way to 'balance' Fast Healing would be to increase the durations between healing. Thus, instead of FH 2, FH 5, etc, you would have FH 1 (1 minute), FH 1 (1 hour), FH 1 (2 rounds), or FH 1 (5 minutes). Thus, it ceases to be as major a concern for encounters (except when of startling short duration) and becomes instead more useful as a means of healing between encounters. I doubt most on these boards would consider FH 1 / hour as broken. You may even be able to get away with FH 1 / 10 minutes befor having to seriously consider an LA adjustment. Once it gets to FH 1 / minute it becomes a matter of concern, however, as 1) some encounters may last long enough to take advantage of it a few times, and 2) the character will almost certainly be fully healed at the start of any encounter - even at higher levels. FH 1 / 10 minutes is less likely to result in such - especially at higher levels. FH 1 / hour is more flavor than anything else, especially in a world with readily available magic healing, etc. [/QUOTE]
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Balancing fast healing
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