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General Tabletop Discussion
*Dungeons & Dragons
Balancing Full Casters with Non-Casters
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<blockquote data-quote="fobia" data-source="post: 7338559" data-attributes="member: 6922648"><p>I agree with cthulu42 here.</p><p></p><p>I think there are a lot of ways to tackle this problem and I don't think that longer or more encounters are the <em>only</em> solution. It certainly makes a difference, but to drain a caster of his spells means that the encounters have to be designed around that desire and that can make it boring. </p><p>And higher level spells are not as crazy as people make them seem here. At least not until lvl 15+. And even then, how many of them can you learn and prepare in a meaningful way? Not that many in my experience.</p><p></p><p>To me it sounds like the non-caster class players feel that they don't have their big moment to shine. But that is imho not a problem of martial or magical classes, but of the campaign or maybe even their style of play?</p><p>Even a 20th level full caster can not be the thief, face, damage dealer, tank, strategist and healer at once.</p><p>Even if the fun in your game tends to rely more heavily on the mechanical aspects of combat, there are a lot of enemies or effects (anti-magic shenanigans) that make wizards vulnerable and give the martial classes an option to shine and save their reality bender's behind. </p><p>Skill checks/challenges that a wizard can't resolve through a spell are also something that lets players see the merit of their classes. A lot of people forget how important/fun to play out skills like athletics or acrobatics can be.</p><p>And there are ways mundane people can bend reality in DnD. Artifacts, rituals, the blessing/curse of a deity or similar can make a figher as crazy as any caster. The sword of thermonuclear explosion +2 is way less fun than the old dagger that can carve out part of the worlds or open portals or whatever comes to your mind.</p></blockquote><p></p>
[QUOTE="fobia, post: 7338559, member: 6922648"] I agree with cthulu42 here. I think there are a lot of ways to tackle this problem and I don't think that longer or more encounters are the [I]only[/I] solution. It certainly makes a difference, but to drain a caster of his spells means that the encounters have to be designed around that desire and that can make it boring. And higher level spells are not as crazy as people make them seem here. At least not until lvl 15+. And even then, how many of them can you learn and prepare in a meaningful way? Not that many in my experience. To me it sounds like the non-caster class players feel that they don't have their big moment to shine. But that is imho not a problem of martial or magical classes, but of the campaign or maybe even their style of play? Even a 20th level full caster can not be the thief, face, damage dealer, tank, strategist and healer at once. Even if the fun in your game tends to rely more heavily on the mechanical aspects of combat, there are a lot of enemies or effects (anti-magic shenanigans) that make wizards vulnerable and give the martial classes an option to shine and save their reality bender's behind. Skill checks/challenges that a wizard can't resolve through a spell are also something that lets players see the merit of their classes. A lot of people forget how important/fun to play out skills like athletics or acrobatics can be. And there are ways mundane people can bend reality in DnD. Artifacts, rituals, the blessing/curse of a deity or similar can make a figher as crazy as any caster. The sword of thermonuclear explosion +2 is way less fun than the old dagger that can carve out part of the worlds or open portals or whatever comes to your mind. [/QUOTE]
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