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Balancing Full Casters with Non-Casters
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<blockquote data-quote="CleverNickName" data-source="post: 7338697" data-attributes="member: 50987"><p>High-level casters aren't a bug, they are a feature.</p><p></p><p>They allow you to get super-creative with your adventures and dungeon designs. For example, a magic portal that can only be opened after casting the right combination of spells on it. An evil door that will crumble if a good cleric channels divinity into it. Monsters that "eat" spells, gaining temporary strength or hit points when exposed to magic. Golems that are immune to all spells except a handful of specifics.</p><p></p><p>That old Hollywood trope about the New Hotness technology being somehow insufficient, and the hero having to resort to the Old and Busted in order to save the day? That could be the plot twist in a quest finale. Wizard: "The beholder is blocking my magic! I can't bypass the lock and disable the portal!" Rogue: "I'm on it!" *puts lockpicks in her teeth, charges across the battlefield*</p><p></p><p>There's nothing wrong with letting high-level casters have their day in the sun...gods know they earned it at low levels when they had to plink along as fancy crossbowmen. As long as you throw them a curveball every now and then and give the non-casters an opportunity to shine, it can be a lot of fun for everyone.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7338697, member: 50987"] High-level casters aren't a bug, they are a feature. They allow you to get super-creative with your adventures and dungeon designs. For example, a magic portal that can only be opened after casting the right combination of spells on it. An evil door that will crumble if a good cleric channels divinity into it. Monsters that "eat" spells, gaining temporary strength or hit points when exposed to magic. Golems that are immune to all spells except a handful of specifics. That old Hollywood trope about the New Hotness technology being somehow insufficient, and the hero having to resort to the Old and Busted in order to save the day? That could be the plot twist in a quest finale. Wizard: "The beholder is blocking my magic! I can't bypass the lock and disable the portal!" Rogue: "I'm on it!" *puts lockpicks in her teeth, charges across the battlefield* There's nothing wrong with letting high-level casters have their day in the sun...gods know they earned it at low levels when they had to plink along as fancy crossbowmen. As long as you throw them a curveball every now and then and give the non-casters an opportunity to shine, it can be a lot of fun for everyone. [/QUOTE]
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