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(+) Balancing Gritty Rest
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<blockquote data-quote="Blue" data-source="post: 9139171" data-attributes="member: 20564"><p>My goal is to have my pacing (which is often zero to "few" encounters per day. especially at higher levels) match the number of encounters the designers calibrated (5-8) to maintain balance between the classes.</p><p></p><p></p><p>I've tried that, didn't work which is why I am looking at this. It does not match my DMing style to have forced time limits every adventure.</p><p></p><p>What has worked best for me in the past was 13th Age's "you get a full heal up after four encounters" which that d20 system is balanced around. Sometimes it was a day, sometimes it was week. But that's too narrative-breaking for some of my players.</p><p></p><p></p><p>We're thinking along the same lines, I did suggest making 1 day spells until next long rest. BG3 is a fun game, but doing things like making Shield of Faith until next long rest (so you always cast it with your last slot (no need to worry about wanting Concentration for other spells) is too much. Part of this is balancing long rest recovery classes vs. the others, so I don't want to boost up spells where they are better than without the change.</p><p></p><p></p><p>Cool ideas! For the start of campaign at least I'm looking for the least house rules around this, but I can introduce spells like that during play as wanted.</p></blockquote><p></p>
[QUOTE="Blue, post: 9139171, member: 20564"] My goal is to have my pacing (which is often zero to "few" encounters per day. especially at higher levels) match the number of encounters the designers calibrated (5-8) to maintain balance between the classes. I've tried that, didn't work which is why I am looking at this. It does not match my DMing style to have forced time limits every adventure. What has worked best for me in the past was 13th Age's "you get a full heal up after four encounters" which that d20 system is balanced around. Sometimes it was a day, sometimes it was week. But that's too narrative-breaking for some of my players. We're thinking along the same lines, I did suggest making 1 day spells until next long rest. BG3 is a fun game, but doing things like making Shield of Faith until next long rest (so you always cast it with your last slot (no need to worry about wanting Concentration for other spells) is too much. Part of this is balancing long rest recovery classes vs. the others, so I don't want to boost up spells where they are better than without the change. Cool ideas! For the start of campaign at least I'm looking for the least house rules around this, but I can introduce spells like that during play as wanted. [/QUOTE]
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