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Character Builds & Optimization
Balancing Grung for 2024 Campaign
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<blockquote data-quote="aco175" data-source="post: 9675409" data-attributes="member: 27385"><p>Sounds like you thought about most of the things. I would strip things down to a base creature and then add feats for special things or something that is more a sub-type grung. Poison skin is one and maybe climb or swim being another. Have a base creature that is about on par with the other races and go from there. </p><p></p><p>I'm not sure why they are immune to poison and the poisoned condition. I can see poison of the same frog type they are but not from a snake or bee sting. I guess 5e has all poison as a generic poison. Same with the condition. I see it as more having poison running its course through your body and it takes as long to purge as for you to make a save. They could still have the condition regardless of what you do with the damage. </p><p></p><p>Water dependency is useless like sunlight sensitivity. It makes sense roleplay-wise but generally playing it never comes up or is just a hoop to make players jump. </p><p></p><p>Poison skin if not moved to a feat can be a uses per day thing or 1/rest. I can see using a bonus action to coat a weapon to deal (+1d6) poison per tier like a cantrip. Maybe a feat can double this damage. Most poison damage needs to be part of a hit before it takes the additional damage, so just touching should not be a problem anyways. I see it as more a DM hoop thing as well. Skip all the "You are walking through a crowd and bump into someone". or "I strip naked before jumping into combat". Just go with a few times per day coolness and let the player figure out how it happens.</p></blockquote><p></p>
[QUOTE="aco175, post: 9675409, member: 27385"] Sounds like you thought about most of the things. I would strip things down to a base creature and then add feats for special things or something that is more a sub-type grung. Poison skin is one and maybe climb or swim being another. Have a base creature that is about on par with the other races and go from there. I'm not sure why they are immune to poison and the poisoned condition. I can see poison of the same frog type they are but not from a snake or bee sting. I guess 5e has all poison as a generic poison. Same with the condition. I see it as more having poison running its course through your body and it takes as long to purge as for you to make a save. They could still have the condition regardless of what you do with the damage. Water dependency is useless like sunlight sensitivity. It makes sense roleplay-wise but generally playing it never comes up or is just a hoop to make players jump. Poison skin if not moved to a feat can be a uses per day thing or 1/rest. I can see using a bonus action to coat a weapon to deal (+1d6) poison per tier like a cantrip. Maybe a feat can double this damage. Most poison damage needs to be part of a hit before it takes the additional damage, so just touching should not be a problem anyways. I see it as more a DM hoop thing as well. Skip all the "You are walking through a crowd and bump into someone". or "I strip naked before jumping into combat". Just go with a few times per day coolness and let the player figure out how it happens. [/QUOTE]
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