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Balancing Grung for 2024 Campaign
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<blockquote data-quote="plecostomus" data-source="post: 9675817" data-attributes="member: 7040041"><p><u>Grung 2024</u></p><p>Size: Small</p><p>Speed: Your walking speed is 30 feet, and you have a swimming speed and climbing speed equal to your walking speed.</p><p></p><p><u>Traits</u></p><p><strong>Arboreal Alertness. </strong>You have proficiency in the Perception skill.</p><p><strong>Amphibious. </strong>You can breathe air and water.</p><p><strong>Standing Leap. </strong>Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.</p><p><strong>Grung Resilience. </strong>You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition. You are immune to the effects of another grung's Poisonous Skin trait.</p><p><strong>Poisonous Skin. </strong>Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become Poisoned for 1 minute. A Poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Other grung are immune to this effect.</p><p></p><p>[HR][/HR]</p><p></p><p>Notes:</p><ol> <li data-xf-list-type="ol">Speed: We ball. Phrasing here is the style used in MOTM (e.g. on Sea Elf), so the extra movement types can scale with any movement abilities the character acquires. Decided to stay away from subspecies for this since 2024 doesn't have them <span style="font-size: 9px">except for elves and tieflings and gnomes which kind of still do...</span></li> <li data-xf-list-type="ol">Adjusted Poison Immunity to a copy of Dwarven Resilience (thanks [USER=3400]@billd91[/USER]!)</li> <li data-xf-list-type="ol">Removing the Poisonous Skin piercing poison leaves a zero-damage Poisoned condition (only the rider effect) which is DC12 CON and requires melee range so I think it can be left without charges. Only possible annoyance is monk grung with 4+ unarmed attacks per turn.<ul> <li data-xf-list-type="ul">Alternately, use Dragonborn Breath Weapon rules to scale the DC and apply charges: <ul> <li data-xf-list-type="ul">Avoiding Poisoned condition is a CON saving throw (DC 8 plus your CON modifier and Proficiency Bonus)</li> <li data-xf-list-type="ul">"You secrete enough poison to use Poisonous Skin a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest."</li> </ul></li> </ul></li> <li data-xf-list-type="ol">Water Dependency gone because we all agree it's a bad idea. </li> </ol></blockquote><p></p>
[QUOTE="plecostomus, post: 9675817, member: 7040041"] [U]Grung 2024[/U] Size: Small Speed: Your walking speed is 30 feet, and you have a swimming speed and climbing speed equal to your walking speed. [U]Traits[/U] [B]Arboreal Alertness. [/B]You have proficiency in the Perception skill. [B]Amphibious. [/B]You can breathe air and water. [B]Standing Leap. [/B]Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start. [B]Grung Resilience. [/B]You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition. You are immune to the effects of another grung's Poisonous Skin trait. [B]Poisonous Skin. [/B]Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become Poisoned for 1 minute. A Poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Other grung are immune to this effect. [HR][/HR] Notes: [LIST=1] [*]Speed: We ball. Phrasing here is the style used in MOTM (e.g. on Sea Elf), so the extra movement types can scale with any movement abilities the character acquires. Decided to stay away from subspecies for this since 2024 doesn't have them [SIZE=1]except for elves and tieflings and gnomes which kind of still do...[/SIZE] [*]Adjusted Poison Immunity to a copy of Dwarven Resilience (thanks [USER=3400]@billd91[/USER]!) [*]Removing the Poisonous Skin piercing poison leaves a zero-damage Poisoned condition (only the rider effect) which is DC12 CON and requires melee range so I think it can be left without charges. Only possible annoyance is monk grung with 4+ unarmed attacks per turn. [LIST] [*]Alternately, use Dragonborn Breath Weapon rules to scale the DC and apply charges: [LIST] [*]Avoiding Poisoned condition is a CON saving throw (DC 8 plus your CON modifier and Proficiency Bonus) [*]"You secrete enough poison to use Poisonous Skin a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest." [/LIST] [/LIST] [*]Water Dependency gone because we all agree it's a bad idea. [/LIST] [/QUOTE]
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