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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing higher level encounters?
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<blockquote data-quote="Shin Okada" data-source="post: 4974211" data-attributes="member: 1956"><p>Well, strength and durability of higher level characters differ largely depend on builds and rules they use.</p><p></p><p>Also, at higher level (say, CR 15+), CR does not work as reliable at lower level games.</p><p></p><p>So, for Balancing higher level encounters, you must examine your PC party's stats and tactics, then decide what can be a good challenge and what is too much.</p><p></p><p>For example, I am also running a game with six 18th-level PCs and a 16th-level cohort. But against that party Implosion or similar save or die spells will not likely to cause TPK as most of the PCs have high Fort/will saves (plus 2 PCs have Steadfast Determination). And Implosion needs concentration and PCs will not allow a villain to continue concentrating on the spell.</p><p></p><p>Still, I can think of tens of ways to cause TPK which is not even overwhelming on calculation.</p><p></p><p>Something causes TPK to a party may not cause the same resurrect to the others.</p><p></p><p>At this level, each DM need to estimate how challenging the encounter carefully, taking the specific PC party's capabilities in account.</p><p></p><p>And, resurrecting is meant to be mundane in such high level games. Not just True Resurrection. But maybe combination of Gentle Repose + Revivify or Cocoon + raise/resurrect/reincarnate spells.</p><p></p><p>Basically, once Raise Dead is introduced, all PCs can eventually come back unless TPK'd.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 4974211, member: 1956"] Well, strength and durability of higher level characters differ largely depend on builds and rules they use. Also, at higher level (say, CR 15+), CR does not work as reliable at lower level games. So, for Balancing higher level encounters, you must examine your PC party's stats and tactics, then decide what can be a good challenge and what is too much. For example, I am also running a game with six 18th-level PCs and a 16th-level cohort. But against that party Implosion or similar save or die spells will not likely to cause TPK as most of the PCs have high Fort/will saves (plus 2 PCs have Steadfast Determination). And Implosion needs concentration and PCs will not allow a villain to continue concentrating on the spell. Still, I can think of tens of ways to cause TPK which is not even overwhelming on calculation. Something causes TPK to a party may not cause the same resurrect to the others. At this level, each DM need to estimate how challenging the encounter carefully, taking the specific PC party's capabilities in account. And, resurrecting is meant to be mundane in such high level games. Not just True Resurrection. But maybe combination of Gentle Repose + Revivify or Cocoon + raise/resurrect/reincarnate spells. Basically, once Raise Dead is introduced, all PCs can eventually come back unless TPK'd. [/QUOTE]
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Balancing higher level encounters?
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