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Balancing Imortality
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<blockquote data-quote="genshou" data-source="post: 2845501" data-attributes="member: 13164"><p>Allow characters to take a feat or two:</p><p></p><p><strong>Ageless [General]</strong></p><p>The sands of time flow around you, unable to change or degrade you.</p><p><strong>Benefit:</strong> You no longer suffer penalties due to changing age categories. Bonuses still accrue normally. You are no longer bound by maximum age limits, and will never die of old age.</p><p><strong>Special:</strong> Assigning prerequisites of any kind to this feat is something that should be done by the GM of each game. When it is possible to take this feat may depend on the nature of the campaign.</p><p></p><p><strong>Immortal [General]</strong></p><p>You are one of the great ones - the undying beings of the universe who are destined for the greatest of things.</p><p><strong>Benefit:</strong> When an immortal character dies, they are raised as though by a <em>resurrection</em> spell. Depending on the nature of the campaign, characters may suffer level loss or Constitution loss, may suffer these temporarily until some condition is met, or some other penalties may apply. In some cases no penalty may apply. In all cases, the nature of this effect should be set in stone for all time for that particular character.</p><p>The resurrection takes one hour, after which the formerly deceased appears on the plane aligned with their ethical beliefs, at the location of their death, or some other specific place.</p><p>If a <em>resurrection</em> spell cannot meet the requirements to bring the character back, they remain dead until such requirements are met or another spell is used to meet those requirements.</p><p><strong>Special:</strong> Assigning prerequisites of any kind to this feat is something that should be done by the GM of each game. When it is possible to take this feat may depend on the nature of the campaign.</p></blockquote><p></p>
[QUOTE="genshou, post: 2845501, member: 13164"] Allow characters to take a feat or two: [B]Ageless [General][/B] The sands of time flow around you, unable to change or degrade you. [B]Benefit:[/B] You no longer suffer penalties due to changing age categories. Bonuses still accrue normally. You are no longer bound by maximum age limits, and will never die of old age. [B]Special:[/B] Assigning prerequisites of any kind to this feat is something that should be done by the GM of each game. When it is possible to take this feat may depend on the nature of the campaign. [B]Immortal [General][/B] You are one of the great ones - the undying beings of the universe who are destined for the greatest of things. [B]Benefit:[/B] When an immortal character dies, they are raised as though by a [I]resurrection[/I] spell. Depending on the nature of the campaign, characters may suffer level loss or Constitution loss, may suffer these temporarily until some condition is met, or some other penalties may apply. In some cases no penalty may apply. In all cases, the nature of this effect should be set in stone for all time for that particular character. The resurrection takes one hour, after which the formerly deceased appears on the plane aligned with their ethical beliefs, at the location of their death, or some other specific place. If a [I]resurrection[/I] spell cannot meet the requirements to bring the character back, they remain dead until such requirements are met or another spell is used to meet those requirements. [B]Special:[/B] Assigning prerequisites of any kind to this feat is something that should be done by the GM of each game. When it is possible to take this feat may depend on the nature of the campaign. [/QUOTE]
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