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General Tabletop Discussion
*Dungeons & Dragons
Balancing Investigation checks and player descriptions
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<blockquote data-quote="ad_hoc" data-source="post: 6909948" data-attributes="member: 6748898"><p>As has been said before, this just reduces the game to a series of dice rolls. This doesn't involve the players in the development of the narrative. They are just being told the story.</p><p></p><p>Here is your game as I see it:</p><p></p><p>You have entered a 10 by 10 room. There is a monster. Everyone roll a combat check. You have defeated the monster.</p><p></p><p>Now everyone roll an exploration check. You have found the treasure.</p><p></p><p>Now you are back at town. Everyone roll a Social Interaction check. You have found another quest to defeat the next monster.</p><p></p><p>And so on.</p><p></p><p>There is a balance I aim to achieve and your way is on the extreme end.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 6909948, member: 6748898"] As has been said before, this just reduces the game to a series of dice rolls. This doesn't involve the players in the development of the narrative. They are just being told the story. Here is your game as I see it: You have entered a 10 by 10 room. There is a monster. Everyone roll a combat check. You have defeated the monster. Now everyone roll an exploration check. You have found the treasure. Now you are back at town. Everyone roll a Social Interaction check. You have found another quest to defeat the next monster. And so on. There is a balance I aim to achieve and your way is on the extreme end. [/QUOTE]
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Balancing Investigation checks and player descriptions
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