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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing Level Adjustment
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<blockquote data-quote="Yair" data-source="post: 1158163" data-attributes="member: 10913"><p>I have been modfying some template powers, and in so doing run into the problems of balancing them. After thinking about it, I decided to treat level adjustment as if it was increasing a base class from level X. A template with a level adjustment of +Y would give powers roughly in line with those a character would gain as he ascends from level X to level X+Y.</p><p></p><p>Is this how it's supposed to be done? I have also considered:</p><p>Assuming treasure to be worth about 1/3 of CR, take the estimated treasure at ECL X+Y, divide by half to get a single item's power, and then multiply by three. This give the gp value of the abilties the template should confer, had it been a magic item.</p><p></p><p>Of course the problem with both methods is that the LA will be too high below level X, and too low above level X. I don't see any to get over THAT, however; it seems a basic syndrome of the level adjustment mechanic.</p><p></p><p>I guess what I wanted to ask is: how do you balance templates and level adjustment? Do you think my method is reasonable? (If not, suggest away!)</p></blockquote><p></p>
[QUOTE="Yair, post: 1158163, member: 10913"] I have been modfying some template powers, and in so doing run into the problems of balancing them. After thinking about it, I decided to treat level adjustment as if it was increasing a base class from level X. A template with a level adjustment of +Y would give powers roughly in line with those a character would gain as he ascends from level X to level X+Y. Is this how it's supposed to be done? I have also considered: Assuming treasure to be worth about 1/3 of CR, take the estimated treasure at ECL X+Y, divide by half to get a single item's power, and then multiply by three. This give the gp value of the abilties the template should confer, had it been a magic item. Of course the problem with both methods is that the LA will be too high below level X, and too low above level X. I don't see any to get over THAT, however; it seems a basic syndrome of the level adjustment mechanic. I guess what I wanted to ask is: how do you balance templates and level adjustment? Do you think my method is reasonable? (If not, suggest away!) [/QUOTE]
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Balancing Level Adjustment
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