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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing magic items with party level
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<blockquote data-quote="Byrons_Ghost" data-source="post: 701682" data-attributes="member: 7396"><p>The current thread about fighters crafting swords has gotten me thinking about how magic items balance out with character level. Obviously, a +4 weapon is going to be too powerful for a third-level character.</p><p></p><p>Are there any guidelines to this? Two things that I can think of are item cost and caster level. The caster level should probably be close to where the party is currently at. As for item costs, there's lists of expected items per level in the DMG and the wealth levels that higher level PCs should have (wealth being assumed to be magic items these days). So I suppose it would be sort of possible to guesstimate some sort of system.</p><p></p><p>Now, here's the main point: I've got a duellist type PC in my game, and I want to give him a special sword along the lines of legendary weapons- something that he can keep and improve, instead of constantly trading in for the next best enhancement. I'll probably use something along the lines of the samurai daisho for Oriental Adventures to determine what the sword will get when. However, I also want it to be intelligent- part of the reason it gets more powers as the bearer raises levels is that the sword is figuring out how to use it's own powers (the sword's a little confused; long story). And of course, intelligent weapons have their own powers in addition to what I'm going to be giving it.</p><p></p><p>So I'm basically just looking for input as to what intelligence and other sword abilities would be appropriate for a party of what level. They party is third level right now, and the duellist will probably be fourth level by the time he gets the sword (he has to find his missing father first). I'll probably start it out as a sword +1, and he'll discover the sword is intelligent and has other abilities further down the road. Anyone have any advice for this, or thoughts about levels vs. magic items in general?</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 701682, member: 7396"] The current thread about fighters crafting swords has gotten me thinking about how magic items balance out with character level. Obviously, a +4 weapon is going to be too powerful for a third-level character. Are there any guidelines to this? Two things that I can think of are item cost and caster level. The caster level should probably be close to where the party is currently at. As for item costs, there's lists of expected items per level in the DMG and the wealth levels that higher level PCs should have (wealth being assumed to be magic items these days). So I suppose it would be sort of possible to guesstimate some sort of system. Now, here's the main point: I've got a duellist type PC in my game, and I want to give him a special sword along the lines of legendary weapons- something that he can keep and improve, instead of constantly trading in for the next best enhancement. I'll probably use something along the lines of the samurai daisho for Oriental Adventures to determine what the sword will get when. However, I also want it to be intelligent- part of the reason it gets more powers as the bearer raises levels is that the sword is figuring out how to use it's own powers (the sword's a little confused; long story). And of course, intelligent weapons have their own powers in addition to what I'm going to be giving it. So I'm basically just looking for input as to what intelligence and other sword abilities would be appropriate for a party of what level. They party is third level right now, and the duellist will probably be fourth level by the time he gets the sword (he has to find his missing father first). I'll probably start it out as a sword +1, and he'll discover the sword is intelligent and has other abilities further down the road. Anyone have any advice for this, or thoughts about levels vs. magic items in general? [/QUOTE]
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Balancing magic items with party level
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