Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing Metamagic with Swift Actions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 3472550" data-attributes="member: 3424"><p>The discussion on swift actions in the <a href="http://www.wizards.com/default.asp?x=starwars/article/SagaPreview4" target="_blank">Star Wars Saga Edition Preview 4</a> sparked off an idea on the bus in to work this morning.</p><p></p><p>For a while now, I've been trying to balance metamagic around an encounter-based format (the basic idea is to allow a spellcaster to use each metamagic feat he has once per encounter). </p><p></p><p>I've considered a number of balances. One was to allow the feats to be only applied to spells of a certain level below the highest level spell the spellcaster has access to, or some function of the spellcaster's character level. However, this method relies on spell levels and level caps to be effective, and other tweaks that I'm planning to make to the spellcasting system will do away with spell levels (beyond the minimum caster level needed to know the spell) and level caps.</p><p></p><p>Another was to reduce the caster level of a metamagic spell. However, this ends up reducing the effectiveness of feats such as Empower Spell and Maximize Spell since the additional damage from the feat has to make up for the loss of damage from the lower caster level before it becomes a benefit.</p><p></p><p>Then, I happened to think of this little passage from the preview:I realized that I could balance metamagic effects by making the spellcaster spend swift actions. This way, a spellcaster could act in each round of combat while building up to one big attack. In fact, an added side benefit is that spellcasters are <u>required</u> to build up to their big attacks. No more Quickened, Empowered, Maximized spells in the first round of combat! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> By adjusting the swift action "cost", I can ensure that Empowered and Maximized spells don't show up until the second or third round of a fight.</p><p></p><p>So, a revised Empower Spell might look something like this:If a spellcaster doesn't move and doesn't spend his swift actions on anything else, he can cast a normal spell in the first round of a fight and then empower a spell on the second round. If he needs to move each round, he can only empower a spell on the fourth round.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="FireLance, post: 3472550, member: 3424"] The discussion on swift actions in the [URL="http://www.wizards.com/default.asp?x=starwars/article/SagaPreview4"]Star Wars Saga Edition Preview 4[/URL] sparked off an idea on the bus in to work this morning. For a while now, I've been trying to balance metamagic around an encounter-based format (the basic idea is to allow a spellcaster to use each metamagic feat he has once per encounter). I've considered a number of balances. One was to allow the feats to be only applied to spells of a certain level below the highest level spell the spellcaster has access to, or some function of the spellcaster's character level. However, this method relies on spell levels and level caps to be effective, and other tweaks that I'm planning to make to the spellcasting system will do away with spell levels (beyond the minimum caster level needed to know the spell) and level caps. Another was to reduce the caster level of a metamagic spell. However, this ends up reducing the effectiveness of feats such as Empower Spell and Maximize Spell since the additional damage from the feat has to make up for the loss of damage from the lower caster level before it becomes a benefit. Then, I happened to think of this little passage from the preview:I realized that I could balance metamagic effects by making the spellcaster spend swift actions. This way, a spellcaster could act in each round of combat while building up to one big attack. In fact, an added side benefit is that spellcasters are [U]required[/U] to build up to their big attacks. No more Quickened, Empowered, Maximized spells in the first round of combat! :D By adjusting the swift action "cost", I can ensure that Empowered and Maximized spells don't show up until the second or third round of a fight. So, a revised Empower Spell might look something like this:If a spellcaster doesn't move and doesn't spend his swift actions on anything else, he can cast a normal spell in the first round of a fight and then empower a spell on the second round. If he needs to move each round, he can only empower a spell on the fourth round. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing Metamagic with Swift Actions?
Top