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Balancing Mummy Lord fight with CR
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<blockquote data-quote="jgsugden" data-source="post: 8274210" data-attributes="member: 2629"><p>Consider a storyline in which they <em>don't want</em> to kill it. When they kill it, something really bad happens unless they achieve something first. Maybe it has knowledge. Maybe it is a 'cork in the bottle' keeping a great evil at bay. Maybe it the corrupted form of a hero, and the PCs have been asked to help contain it so that the soul can be returned. </p><p></p><p>Consider giving it alternative spells. Phantasmal Force, when used correctly, can massively change a scenario. So can modify memory. If it has Major Image as a 3trd level spell, there could be hundreds of permanent illusions in the lair, creating massive confusion about what is real, what isn't etc... Domination, Enemies Abound, etc... </p><p></p><p>Consider that if it can cast divination, if any undead in the lair can sense anything living within 120 feet almost constantly, etc... that it will be nearly impossible for the PCs to sneak up on it, but it may know exactly where the PCs are at any given time. If so, it can set off traps from great distances. If you need ideas, Google Grimtooth's Traps. A 300 foot vertical shaft with a 2 ton boulder suspended from the top in an easily severable manner...</p><p></p><p>Consider having the heart of the lair actually be on another plane and thus changing the usual rules of combat dramatically. Moving it to the Astral Plane, or into Ravenloft ... or a Demiplane with unique properties.</p><p></p><p>Consider that perhaps the Mummy Lord isn't the real threat ... but is the gatekeeper of the real threat.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8274210, member: 2629"] Consider a storyline in which they [I]don't want[/I] to kill it. When they kill it, something really bad happens unless they achieve something first. Maybe it has knowledge. Maybe it is a 'cork in the bottle' keeping a great evil at bay. Maybe it the corrupted form of a hero, and the PCs have been asked to help contain it so that the soul can be returned. Consider giving it alternative spells. Phantasmal Force, when used correctly, can massively change a scenario. So can modify memory. If it has Major Image as a 3trd level spell, there could be hundreds of permanent illusions in the lair, creating massive confusion about what is real, what isn't etc... Domination, Enemies Abound, etc... Consider that if it can cast divination, if any undead in the lair can sense anything living within 120 feet almost constantly, etc... that it will be nearly impossible for the PCs to sneak up on it, but it may know exactly where the PCs are at any given time. If so, it can set off traps from great distances. If you need ideas, Google Grimtooth's Traps. A 300 foot vertical shaft with a 2 ton boulder suspended from the top in an easily severable manner... Consider having the heart of the lair actually be on another plane and thus changing the usual rules of combat dramatically. Moving it to the Astral Plane, or into Ravenloft ... or a Demiplane with unique properties. Consider that perhaps the Mummy Lord isn't the real threat ... but is the gatekeeper of the real threat. [/QUOTE]
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Balancing Mummy Lord fight with CR
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